zcole96
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| Joined: 11 May 2008 |
| Total Posts: 838 |
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| 05 Nov 2011 11:51 AM |
Last = CFrame.new(Vector3.new(StartingPos)) local mod = Instance.new("Model", game.Workspace) mod.Name = "Mountain" for i = 1,250 do local p = Instance.new("Part", mod) p.Name = "Step" p.Anchored = true p.Locked = true Instance.new("BlockMesh", p) p.Size = Vector3.new(50,50,50) p.Color = Color3.new(math.random(), math.random(), math.random()) p.TopSurface = 0 p.BottomSurface = 0 p.CFrame = (Last * CFrame.fromEulerAnglesXYZ(0, math.rad((6/10) * 4), 0)) * CFrame.new(0,0, 3) Last = p.CFrame end
Thanks for your cooperation |
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zcole96
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| Joined: 11 May 2008 |
| Total Posts: 838 |
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| 05 Nov 2011 11:52 AM |
| Wow. I'm such a moron. Don't reply. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 05 Nov 2011 11:53 AM |
| A mistake doesn't make you a moron. No need to be so self-negative. |
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zcole96
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| Joined: 11 May 2008 |
| Total Posts: 838 |
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| 05 Nov 2011 12:01 PM |
| This isn't working so well anyways. Any way someone could make me a script that generates 750 50x50x50 dark stone grey parts with random cframes that revolve in a circle and rise 10 studs each time? That'd really help me. |
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