penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 03:20 AM |
As you all may know, if you give a decal to have a texture of an invalid ID, it will show up with nothing. I know there is some way to check if the ID is invalid or not in scripting as others have done it in not-publicly-given-away games and models, but I have no idea what the technique is.
Would you happen to know? |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
| |
|
| |
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 03:48 AM |
If you mean "test" as in seeing if it's valid manually through the output, then that's not what I'm looking for.
I'm trying to make it so that a person can insert an image ID into an array (also known as list), but I want the script to be able to determine if the ID is valid or not so it doesn't add invalid ones. |
|
|
| Report Abuse |
|
|
|
| 05 Nov 2011 03:54 AM |
Go to the decal then in the adress bar -1 from the last number EX:
if the id is 13523262 then it would be 13523261 |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 03:56 AM |
| That's not what I'm talking about T_T |
|
|
| Report Abuse |
|
|
|
| 05 Nov 2011 04:10 AM |
| oh, he means how you can find decals ID, yeah, thats completely different |
|
|
| Report Abuse |
|
|
| |
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 04:37 AM |
Bump >_<
Maybe it doesn't help that it's like 4:36 AM or something by the website's timezone...
Or that it's 5:37 AM here. |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 04:38 AM |
I meant 2:37 AM on the website's timezone... YOUGETTHEPOINT |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 05:02 AM |
bump
I'm getting awfully impatient... |
|
|
| Report Abuse |
|
|
lucas301
|
  |
| Joined: 28 Dec 2008 |
| Total Posts: 1307 |
|
|
| 05 Nov 2011 05:04 AM |
| Urmm... well I usually get a decal, put it on a brick and look at its properties to check the asset ID?? |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 05:06 AM |
| ...again not what I'm talking about... |
|
|
| Report Abuse |
|
|
sycips
|
  |
| Joined: 21 Mar 2011 |
| Total Posts: 1368 |
|
|
| 05 Nov 2011 05:57 AM |
| Penguin i know what youre talking about but no one has ever found that list of valid ids... Its extremely hard to find it ( which means i think that it exist ). |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 06:14 AM |
NO, THAT'S NOT WHAT I'M TALKING ABOUT >_<
I'm talking about using some sort of METHOD in order to check if it's a VALID ID and actually shows up with something, not having a giant list of every decal in existence; in fact, that wouldn't even work. |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 06:17 AM |
| Or there could be some output manipulation to see if it complains about the decal being invalid, but I don't know how to do that, either. |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
| |
|
eJorge
|
  |
| Joined: 09 Jun 2011 |
| Total Posts: 5966 |
|
|
| 05 Nov 2011 09:56 AM |
| No such thing... I think. I wish that method exists, because I want it too C: |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 01:30 PM |
Person299 has this feature in his mini-games place.
There's a "slideshow" thing in the lobby that you can add picture ID's into with commands, but if the ID isn't valid, it will use a hint message to tell you and not add it. |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 01:40 PM |
So I know it's possible.
I just don't know how. |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 01:53 PM |
BUMP
Come on, I know one of you walking Lua method libraries knows it. |
|
|
| Report Abuse |
|
|
|
| 05 Nov 2011 02:37 PM |
| why don't you ask person299 how he does it? |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
|
| 05 Nov 2011 06:40 PM |
Because he's most likely not going to reply.
DARN IT, BUMP BUMP BUMP |
|
|
| Report Abuse |
|
|
penguin38
|
  |
| Joined: 08 Nov 2008 |
| Total Posts: 1231 |
|
| |
|
TomsGames
|
  |
| Joined: 11 Oct 2013 |
| Total Posts: 1615 |
|
|
| 14 Mar 2014 03:45 PM |
| Bump. I also need the answer to this. No point making a new thread. :p |
|
|
| Report Abuse |
|
|