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Re: New brick property: Weight

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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
04 Nov 2011 09:27 AM
READ BEFORE REPLYING

One of the ploblems for builders is you have to make bricks bigger or smaller to make it weigh less or more, bad if you need a heavy brick to balance something without bodygyro or can't have body gyro, or bad if you have a car which is too heavy, but keeps falling over if made smaller. The 'Heavy' bricks now are brick with bodyveleocity which has a nagative number, or body position to under the baseplace.(More glitchy)

The solution would be a new property, weight. It can be set from 0 to 100, the deafult for a new brick is 1. Here are examples:

0-The brick doesn't fall if alone or only connected with bricks with it 0.(O unpushed)Could be used for floating bricks without using bodyposition ect.

0.5- Half the weight of a normal brick. Could be used for building making lightweight vihicles ect.

1.The weight of a normal ROBLOX brick

2. Double the weight, could be used for heavy vihicles ect.(Like for trains, to help make it stay on the ground)

100.Could be used for balancing vihicles which are spposed to be heavy and the balance brick needs to be small.(Could make a 2x1x1 brick to balance something instead of a enourmous brick)

Those were just examples.
_________________________________________________________________________________________

Extra Idea:

Maybe roblox could make these have nagative numbers for weight, then the roblox gravity could affect them in opposite. Very low nagative numbers could(Like -0.1) be used for baloons.(Which don't have glitches, unlike other the baloons in roblox now)
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v3912 is not online. v3912
Joined: 09 Sep 2008
Total Posts: 76
04 Nov 2011 09:31 AM
we need weight! support
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jakub15 is not online. jakub15
Joined: 25 Oct 2008
Total Posts: 2299
04 Nov 2011 09:32 AM
Yes.
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lokop11 is not online. lokop11
Joined: 12 Feb 2010
Total Posts: 1193
04 Nov 2011 09:35 AM
Interesting thoughts. I support this. Gives us builders some more things to consider about bricks...
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Kankytwist is not online. Kankytwist
Joined: 19 Feb 2009
Total Posts: 3878
04 Nov 2011 10:11 AM
getMass()
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Bovvered is not online. Bovvered
Joined: 18 Jan 2011
Total Posts: 6969
04 Nov 2011 10:24 AM
And who would that help? Pointless. No support.
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
04 Nov 2011 10:38 AM
@Kanky

It does work effectivaly...
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cat348 is not online. cat348
Joined: 07 Mar 2008
Total Posts: 10638
04 Nov 2011 10:38 AM
Support
It would help builders bov
Plus we could have ZERO G
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yoyo774 is not online. yoyo774
Joined: 22 Feb 2011
Total Posts: 577
04 Nov 2011 10:41 AM
Support!
That would be a huge help to builders.
-|_0R(| YoYo-
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Liir is not online. Liir
Joined: 01 Feb 2010
Total Posts: 3424
04 Nov 2011 11:11 AM
Size == Mass, and the devs are too lazy to implement a density modifier.

Hapless fool.
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Alexdacool300 is not online. Alexdacool300
Joined: 20 Oct 2008
Total Posts: 5842
04 Nov 2011 11:23 AM
space ships innit
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
04 Nov 2011 12:51 PM
Why when scripts can do all these things?
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
04 Nov 2011 12:57 PM
I knew what mass meant already...
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Chunkyblox is not online. Chunkyblox
Joined: 26 Apr 2009
Total Posts: 151
04 Nov 2011 01:15 PM
Support
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HunterD007 is not online. HunterD007
Joined: 24 Mar 2009
Total Posts: 178
04 Nov 2011 01:20 PM
I support.
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Nick24r7 is not online. Nick24r7
Joined: 13 Sep 2010
Total Posts: 4434
04 Nov 2011 03:10 PM
I support.
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Mantine55 is not online. Mantine55
Joined: 01 Jul 2010
Total Posts: 8417
04 Nov 2011 03:23 PM
They already have inertia, so why not just make inertia customizable?

(I know this because, if you've ever made a "car" out of welded bricks on a building game, the more bricks you have, the slower going it is.)
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koolkid64 is not online. koolkid64
Joined: 05 Dec 2009
Total Posts: 12008
04 Nov 2011 04:24 PM
I liek. Support.
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wagnerja is not online. wagnerja
Joined: 30 May 2008
Total Posts: 4653
04 Nov 2011 04:31 PM
Support.
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smashkill is not online. smashkill
Joined: 04 Feb 2010
Total Posts: 194
04 Nov 2011 04:49 PM
support..
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Michaelpower13 is not online. Michaelpower13
Joined: 18 Oct 2007
Total Posts: 6660
04 Nov 2011 04:57 PM
I support this idea.
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
13 Jan 2012 09:38 AM
Bump.
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Conmiro is not online. Conmiro
Joined: 13 Oct 2008
Total Posts: 3393
13 Jan 2012 12:31 PM
You can't really change the weight of something unless you)

1. Change the mass
2. Change gravity.

So perhaps there could be a "density" option which would increase the mass while keeping the same volume..
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drgn42 is not online. drgn42
Joined: 11 Feb 2010
Total Posts: 3231
13 Jan 2012 12:42 PM
Yes, great idea. Marvelous

100 would be like lead x 20
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lolzlolzlolzX3 is not online. lolzlolzlolzX3
Joined: 06 Oct 2011
Total Posts: 60
13 Jan 2012 01:54 PM
I agree!

WEIGHT FOR THE WIN!!!

Now who took my taco?!?
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