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| 04 Nov 2011 09:27 AM |
READ BEFORE REPLYING
One of the ploblems for builders is you have to make bricks bigger or smaller to make it weigh less or more, bad if you need a heavy brick to balance something without bodygyro or can't have body gyro, or bad if you have a car which is too heavy, but keeps falling over if made smaller. The 'Heavy' bricks now are brick with bodyveleocity which has a nagative number, or body position to under the baseplace.(More glitchy)
The solution would be a new property, weight. It can be set from 0 to 100, the deafult for a new brick is 1. Here are examples:
0-The brick doesn't fall if alone or only connected with bricks with it 0.(O unpushed)Could be used for floating bricks without using bodyposition ect.
0.5- Half the weight of a normal brick. Could be used for building making lightweight vihicles ect.
1.The weight of a normal ROBLOX brick
2. Double the weight, could be used for heavy vihicles ect.(Like for trains, to help make it stay on the ground)
100.Could be used for balancing vihicles which are spposed to be heavy and the balance brick needs to be small.(Could make a 2x1x1 brick to balance something instead of a enourmous brick)
Those were just examples. _________________________________________________________________________________________
Extra Idea:
Maybe roblox could make these have nagative numbers for weight, then the roblox gravity could affect them in opposite. Very low nagative numbers could(Like -0.1) be used for baloons.(Which don't have glitches, unlike other the baloons in roblox now) |
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v3912
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jakub15
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lokop11
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| 04 Nov 2011 09:35 AM |
| Interesting thoughts. I support this. Gives us builders some more things to consider about bricks... |
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Bovvered
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| 04 Nov 2011 10:24 AM |
| And who would that help? Pointless. No support. |
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| 04 Nov 2011 10:38 AM |
@Kanky
It does work effectivaly... |
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cat348
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| 04 Nov 2011 10:38 AM |
Support It would help builders bov Plus we could have ZERO G |
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yoyo774
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| 04 Nov 2011 10:41 AM |
Support! That would be a huge help to builders. -|_0R(| YoYo- |
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Liir
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| 04 Nov 2011 11:11 AM |
Size == Mass, and the devs are too lazy to implement a density modifier.
Hapless fool. |
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Corey089
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| 04 Nov 2011 12:51 PM |
| Why when scripts can do all these things? |
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| 04 Nov 2011 12:57 PM |
| I knew what mass meant already... |
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Nick24r7
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Mantine55
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| 04 Nov 2011 03:23 PM |
They already have inertia, so why not just make inertia customizable?
(I know this because, if you've ever made a "car" out of welded bricks on a building game, the more bricks you have, the slower going it is.) |
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koolkid64
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wagnerja
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smashkill
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Conmiro
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| 13 Jan 2012 12:31 PM |
You can't really change the weight of something unless you)
1. Change the mass 2. Change gravity.
So perhaps there could be a "density" option which would increase the mass while keeping the same volume.. |
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drgn42
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| 13 Jan 2012 12:42 PM |
Yes, great idea. Marvelous
100 would be like lead x 20 |
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| 13 Jan 2012 01:54 PM |
I agree!
WEIGHT FOR THE WIN!!!
Now who took my taco?!? |
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