Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 03 Nov 2011 11:09 AM |
| Tool has a handle and when equipped it is placed in the character, when you select a HopperBin the Selected property is set to true and it stays in the designated place. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 03 Nov 2011 12:25 PM |
Hopperbins are bettar.
All my script baldar weaponsz are hopperbins.
Liek swords, guns and moar. I recommend hopperbins because they're just that awesome. |
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| 03 Nov 2011 12:40 PM |
Hopperbins are handy to cast spells and stuff without having a magic staff getting in the way.
Harness (Which has been stolen and improved) was a hopper bin by turdulator that had some really cool moves, most people have taken the stolen version and call it their ultimate powers and stuff. |
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HotThoth
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| Joined: 24 Aug 2010 |
| Total Posts: 1176 |
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| 03 Nov 2011 02:21 PM |
| Tools have handles, and hopperbins do not. However, if that doesn't matter to you, stick with tools. Hopperbins are deprecated and can break and do funny things; they're a lot older than Tools. |
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| 03 Nov 2011 02:23 PM |
| An admin/Moderator that actually helps people in scripting, neat. |
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Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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| 04 Nov 2011 06:49 AM |
| Yes, handles are required. Otherwise the tool won't be held and just appear in workspace, at its latest position. |
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oxcool1
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| Joined: 05 Nov 2009 |
| Total Posts: 15444 |
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