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Re: AI bots

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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
02 Nov 2011 03:01 PM
Hmmm, I was wondering if there is a way to like precisely make the bot know the whole map. Like where there are obstacles to jump, and the precise position of a player. And is there a way for the bot to be able to sword fight with skill? This is not a request. Just some questions.
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FlamedSkull is not online. FlamedSkull
Joined: 23 May 2009
Total Posts: 1379
02 Nov 2011 03:05 PM
Yes, there is a way.
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
02 Nov 2011 03:06 PM
o.O
Well sure I can make a bot. Sword fighting part I don't get. Map part I don't get. And I think that the player thing might make the game laggy =/
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07lchris is not online. 07lchris
Joined: 28 Feb 2010
Total Posts: 1603
02 Nov 2011 03:37 PM
Asking us to make if for you is idiotic. It would take weeks to develop and that's just impractical.
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Hackerstopper22 is not online. Hackerstopper22
Joined: 28 Oct 2009
Total Posts: 3820
02 Nov 2011 03:54 PM
It might take some vector 3 stuff, Bots are complex, I ask someone else to make my bots and cframe designs because I natrually suck at that kind of stuff.

When you want to make something complex, get a team.
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
02 Nov 2011 04:01 PM
Good idea, but who?
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
02 Nov 2011 05:39 PM
**BUMP**
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
02 Nov 2011 05:42 PM
Look at the pinned post.

Also, yes, you can make a bot that can know any place, this is done using A* pathfinding (www.policyalmanac.org/games/aStarTutorial.htm)
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
02 Nov 2011 06:13 PM
o.O, now I get it. Hmm.
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HotThoth is not online. HotThoth
Forum Moderator
Joined: 24 Aug 2010
Total Posts: 1176
02 Nov 2011 06:25 PM
If you want a really brutal sword-fighting bot, you can make it turn fast when it's within range of an opponent (and make it face them) so that it hits as many of its opponents body parts as possible. You can also have it try to avoid nearby parts called "Handle", since swords are Tools which do damage when the Handle is touched.
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MetalMan1000 is not online. MetalMan1000
Joined: 11 Sep 2011
Total Posts: 941
02 Nov 2011 06:31 PM
oooo way to go Mr.obvious JK i don't know what we are even talking about :P
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
02 Nov 2011 08:16 PM
Hmmm, well I could make it dodge left and right depending upon the distance from the sword, but that still wouldn't give it the feel of a real sword fighter. And doing this alone is anything but impossible.

P.S. I was watching AppSpy videos (youtube users appspy) and that guy has a British accent. LOL it's stuck in my head now.
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MetalMan1000 is not online. MetalMan1000
Joined: 11 Sep 2011
Total Posts: 941
03 Nov 2011 02:12 PM
OHHHH so we are talking about swords..?
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beeflord is not online. beeflord
Joined: 06 Jun 2009
Total Posts: 3372
03 Nov 2011 02:17 PM
And make it swing its sword when the closest player is like magnitude <5 studs.
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
03 Nov 2011 02:54 PM
LOL of course I will. It won't swing randomly.
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MetalMan1000 is not online. MetalMan1000
Joined: 11 Sep 2011
Total Posts: 941
03 Nov 2011 03:15 PM
ummm are you trying to make swords?
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citymaster22 is not online. citymaster22
Joined: 10 Jan 2010
Total Posts: 4993
03 Nov 2011 03:44 PM
...No a sword fighting bot ?:D
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MetalMan1000 is not online. MetalMan1000
Joined: 11 Sep 2011
Total Posts: 941
05 Nov 2011 07:43 AM
Whoa sword fighting bots in like umm ummm game right?
.... that's rlly cool :D
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