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| 02 Nov 2011 03:01 PM |
| Hmmm, I was wondering if there is a way to like precisely make the bot know the whole map. Like where there are obstacles to jump, and the precise position of a player. And is there a way for the bot to be able to sword fight with skill? This is not a request. Just some questions. |
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| 02 Nov 2011 03:06 PM |
o.O Well sure I can make a bot. Sword fighting part I don't get. Map part I don't get. And I think that the player thing might make the game laggy =/ |
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07lchris
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| Joined: 28 Feb 2010 |
| Total Posts: 1603 |
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| 02 Nov 2011 03:37 PM |
| Asking us to make if for you is idiotic. It would take weeks to develop and that's just impractical. |
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| 02 Nov 2011 03:54 PM |
It might take some vector 3 stuff, Bots are complex, I ask someone else to make my bots and cframe designs because I natrually suck at that kind of stuff.
When you want to make something complex, get a team. |
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nate890
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| 02 Nov 2011 05:42 PM |
Look at the pinned post.
Also, yes, you can make a bot that can know any place, this is done using A* pathfinding (www.policyalmanac.org/games/aStarTutorial.htm) |
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HotThoth
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| 02 Nov 2011 06:25 PM |
| If you want a really brutal sword-fighting bot, you can make it turn fast when it's within range of an opponent (and make it face them) so that it hits as many of its opponents body parts as possible. You can also have it try to avoid nearby parts called "Handle", since swords are Tools which do damage when the Handle is touched. |
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| 02 Nov 2011 06:31 PM |
| oooo way to go Mr.obvious JK i don't know what we are even talking about :P |
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| 02 Nov 2011 08:16 PM |
Hmmm, well I could make it dodge left and right depending upon the distance from the sword, but that still wouldn't give it the feel of a real sword fighter. And doing this alone is anything but impossible.
P.S. I was watching AppSpy videos (youtube users appspy) and that guy has a British accent. LOL it's stuck in my head now. |
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| 03 Nov 2011 02:12 PM |
| OHHHH so we are talking about swords..? |
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beeflord
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| 03 Nov 2011 02:17 PM |
| And make it swing its sword when the closest player is like magnitude <5 studs. |
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| 03 Nov 2011 02:54 PM |
| LOL of course I will. It won't swing randomly. |
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| 03 Nov 2011 03:15 PM |
| ummm are you trying to make swords? |
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| 03 Nov 2011 03:44 PM |
| ...No a sword fighting bot ?:D |
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| 05 Nov 2011 07:43 AM |
Whoa sword fighting bots in like umm ummm game right? .... that's rlly cool :D |
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