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| 01 Nov 2011 05:40 PM |
| What makes the guns go pew pew? |
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dap300
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| Joined: 23 Nov 2009 |
| Total Posts: 4738 |
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| 01 Nov 2011 05:42 PM |
a = maikgungogogogogoinfiltrateandgo(thisisaordergoorexile);;;;;;;;;;; b = newsoundpewpewpewthisisaorder();;;; else exile11111111111111();; |
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Rovert10
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| Joined: 18 Aug 2009 |
| Total Posts: 2465 |
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| 01 Nov 2011 05:43 PM |
| This is what I was talking about when a C&Ger should not act like a complete idiot in other forums. |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 01 Nov 2011 05:46 PM |
LOEL U WANT SCIRPT?
Get out please. |
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barfitup
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| Joined: 26 Oct 2008 |
| Total Posts: 2761 |
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| 01 Nov 2011 05:46 PM |
unction fire(aim) sp.Handle.Fire:Play() local bulletshow = game.Players.LocalPlayer.PlayerGui:findFirstChild("BulletShow") if bulletshow then bulletshow.back.front:TweenSize(UDim2.new(.5,0,-tonumber(sp.Ammo.Value)/ClipSize,0),out,GuiEffect,Firerate) end t=r.Stepped:wait() last6=last5 last5=last4 last4=last3 last3=last2 last2=last last=t
local bullet=Bullet:clone() local bullet2 = Bullet:clone() local bt2=game.Lighting.BulletTexture:clone() bt2.BrickColor=BrickColor.new("Bright red") bt2.Mesh.Scale=Vector3.new(.5,.5,2) local totalDist=0 Lengthdist=-RayLength/.5 startpoint=barrel_1.CFrame.p startpoint2 = barrel_2.CFrame.p if double then if doublemode == 1 then if UseDouble then startpoint=barrel_2.CFrame.p else startpoint=barrel_1.CFrame.p end end end local dir=(aim)-startpoint local dir2 = (aim)-startpoint2 dir=dir.unit dir2 = dir2.unit local cfrm=CFrame.new(startpoint, dir+startpoint) local cfrm2 = CFrame.new(startpoint2,dir2+startpoint2) local hit,pos=raycursive(startpoint, cfrm.lookVector * 999) bullet.Parent=game.Workspace if double then bullet2.Parent = workspace end bt2.Parent=game.Workspace if hit~=nil then local humanoid=hit.Parent:FindFirstChild("Humanoid") if humanoid~=nil then local damage=math.random(BaseDamage-(BaseDamage*.25),BaseDamage+(BaseDamage*.25)) if hit.Name=="Head" then damage=damage*1.25 elseif hit.Name=="Torso" then else damage=damage*.75 end if humanoid.Health>0 then local eplr=game.Players:playerFromCharacter(humanoid.Parent) local plr=game.Players:playerFromCharacter(sp.Parent) if eplr~=nil and plr~=nil then -- if eplr.TeamColor~=plr.TeamColor or eplr.Neutral or plr.Neutral then tagHumanoid(humanoid) humanoid:TakeDamage(damage) -- end else tagHumanoid(humanoid) humanoid:TakeDamage(damage) end end end if (hit.Parent:findFirstChild("Hit")) then hit.Parent.Health.Value = hit.Parent.Health.Value - BaseDamage/3 end distance=(startpoint-pos).magnitude distance2 = (startpoint2-pos).magnitude bullet.CFrame=cfrm*CFrame.new(0,0,-distance/2) bullet.Mesh.Scale=Vector3.new(.15,.15,distance) print(bullet.Parent,"shot") if doublemode == 2 and double then bullet2.CFrame = cfrm2*CFrame.new(0,0,-distance2/2) bullet2.Mesh.Scale = Vector3.new(.15,.15,distance2) print(bullet.CFrame.p,bullet2.CFrame.p) end else bullet.CFrame=cfrm*CFrame.new(0,0,-RayLength/2) bullet.Mesh.Scale=Vector3.new(.15,.15,RayLength) if doublemode == 2 and double then bullet2.CFrame = cfrm2*CFrame.new(0,0,-RayLength/2) bullet2.Mesh.Scale = Vector3.new(.15,.15,RayLength) end end if pos~=nil then bt2.CFrame=bullet.CFrame movecframe(bt2,pos) end local deb=game:FindFirstChild("Debris") if deb==nil then local debris=Instance.new("Debris") debris.Parent=game end check() game.Debris:AddItem(bullet,.05) game.Debris:AddItem(bullet2,.05) game.Debris:AddItem(bt2,.5) end
{-SAVE A PRETZEL FOR THE GAS JETS-} |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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geicogeko
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| Joined: 27 Apr 2010 |
| Total Posts: 2727 |
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| 01 Nov 2011 05:58 PM |
Nice free model you got thar.
~Legal Lizard~ |
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Sorcus
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| Joined: 29 Nov 2010 |
| Total Posts: 3775 |
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| 01 Nov 2011 06:50 PM |
While I assume this is certainly funny for you, this is spam. Next time I will bring the hammer.
~Sorcus |
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