neongoo51
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Trioxide
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| Joined: 29 Mar 2011 |
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neongoo51
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| Joined: 12 May 2009 |
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| 29 Oct 2011 08:35 AM |
... I want a real answer. >_> |
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neongoo51
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| Joined: 12 May 2009 |
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| 29 Oct 2011 09:08 AM |
SelectionBoxes go in a Player's GUI and have a property which tells the object what to "highlight", it's called Adornee. Forcefields works on their own, just place it in a model/part, you'll figure out. |
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churroboy
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| Joined: 20 Aug 2008 |
| Total Posts: 2231 |
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| 29 Oct 2011 09:08 AM |
| What do you mean by "connect"? |
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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| 29 Oct 2011 09:30 AM |
| How do you change the Adornee then? |
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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| 29 Oct 2011 09:36 AM |
The forcefield doesn't work automatically, did I do something wrong?
Humanoids doesn't have an Adornee property, how am I supposed to do it then? |
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neongoo51
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DXPower
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| Joined: 21 Oct 2008 |
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| 29 Oct 2011 10:32 AM |
| you dont put a selectiob box around a humanoid...cause it needs to be a brick...put it around the model |
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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| 29 Oct 2011 11:02 AM |
| What do you mean by "Put it around the Model"? |
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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neongoo51
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| Joined: 12 May 2009 |
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neongoo51
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| Joined: 12 May 2009 |
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| 29 Oct 2011 03:00 PM |
| Seiously? Are you really that clueless? |
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sysmic
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| Joined: 19 Mar 2010 |
| Total Posts: 383 |
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| 29 Oct 2011 03:33 PM |
| ugh..... local x = Instance.new("Selectionbox", workspace) x.Adornee = workspace.modelnamehere |
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TheMyrco
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| Joined: 13 Aug 2011 |
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| 29 Oct 2011 03:36 PM |
> Seiously? Are you really that clueless?
Seriously are you being that immature against us whilest your being dumb? |
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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| 30 Oct 2011 01:12 AM |
| TheMyrco: Seriously? I was just starting to think that nobody knows the answer. |
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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| 30 Oct 2011 01:28 AM |
| sysmic: I doesn't work when I put it in the command bar or in a script. Did I do something wrong? |
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| 30 Oct 2011 02:52 AM |
first lrn2scrpt second this before asking third know what you are asking for fourth just ask normally and don't be a n00b |
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neongoo51
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| Joined: 12 May 2009 |
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| 30 Oct 2011 02:55 AM |
1. I AM LEARNING TO SCRIPT. 2. That made no sense. 3. I DO KNOW WHAT I'M ASKING. I'm here because I need help, not to chat. 4. You can't just randomly call me a noob. |
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neongoo51
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| 30 Oct 2011 05:31 AM |
Dunno, but people, respect new Scripters. Dun shun them.
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neongoo51
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| Joined: 12 May 2009 |
| Total Posts: 33061 |
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beeep100
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| Joined: 16 May 2009 |
| Total Posts: 168 |
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| 30 Oct 2011 10:44 AM |
| With a humanoid, you need to know how to create a Npc if you want health, otherwise with a humanoid, you need to Have a brick called 'Head' (no quotes) inside a model, to make the humanoid gui show up. To change its name, change the Model's name. SelectionBoxes, you need to add this line of code into a script, which is inside a selection box, which is inside a part. 'script.Parent.Adornee = script.Parent.Parent' (no quotes again). Forcefields, need to be inside a model which has a part inside called 'Torso' (no quotes, once again) |
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| 30 Oct 2011 11:50 AM |
Set the Adornee property.
script.Parent.Adornee = game.Workspace.Part
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