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| 28 Oct 2011 12:30 PM |
Some Scripts that will Help you:
Head Remove Script game.Workspace.AbdallahBakri1234.Head:Remove()
Hat Remove Script g = game.Workspace.AbdallahBakri1234:GetChildren() for i = 1, #g do if g[i]:IsA("Hat") then g[i]:Remove() end end
Head On Fire f = Instance.new("Fire", Game.Workspace.AbdallahBakri1234.Head)
Body Explosion Script e = Instance.new("Explosion", Game.Workspace) e.Position = game.Workspace.AbdallahBakri1234.Torso.Position
Brick Remove Script (Put it in the Brick) script.Parent:remove() |
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| 28 Oct 2011 01:39 PM |
| For the head on fire and the hat remove, how would you make it evreyone? |
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DXPower
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| Joined: 21 Oct 2008 |
| Total Posts: 2866 |
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| 28 Oct 2011 07:05 PM |
heads = game.Players:GetChildren() for i = 1, #heads do head = heads[i].Head heed = head:Remove() end end |
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headjoe2
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| Joined: 26 Aug 2010 |
| Total Posts: 971 |
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| 29 Oct 2011 09:23 AM |
Nateinator u made a mistake
Heads[i].Head
well the players doesn't have a Head. the Character does. You should replace that line with:
Heads[i].Character.Head:remove() |
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headjoe2
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| Joined: 26 Aug 2010 |
| Total Posts: 971 |
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| 29 Oct 2011 09:26 AM |
i made it myself
while true do z=game.Workspace.headjoe2.Head.Position x=Instance.new("Seat") x.Parent=game.Workspace x.BrickColor=BrickColor.new(21) x.Shape=("Ball") x.Position=z + Vector3.new(0,100,0) x.Size=Vector3.new(1,1,1) c=Instance.new("Fire") c.Parent=x v=Instance.new("Smoke") v.Parent=x b=Instance.new("Sparkles") b.Parent=x wait(0.1) end |
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