|
| 16 Oct 2011 08:02 AM |
Im building a big ship and i just noticed its full of tiny cracks size of 0.01 or 0.05 or similiar amounts.
I cant seem to be able to fix them and its really annoying since half of my ship is full of them.
im going to run a script to round their positions and see if it helps but i want to know why its happening.
Im using symmetric formfactor on all parts so it can be because of weird formfactor.
It might be because i have a bunch of wedges that are like 1-3 hundred studs long and ive rotated them a million times trying to get them have proper orientation o.e
sorcuz plzfix |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:07 AM |
| Same, I was making a gun - and a TON of 0.01 sized cracks formed, I was able to fix it using some CFraming though. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:10 AM |
yeh i made a comman lien script to fix them, but i dont want to be doing that all the time...
I bet its because roblox tries to be smart and reduce the precision of the floats when saving because their faiil XML format takes too much space xD
Its the same problem as with saving not-90-degrees rotations... PRECISION PROBLEMS, PRECISION PROBLEMS EVERYWHERE! O_e |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:15 AM |
| I have that problem occasionally, you should be able to fix it with the newer build tools if you change the grid to 0 |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:16 AM |
It seems to be a problem with running the place and then resetting...
With all the other problems with scripts not working after resetting and all, i say whoever is working on that part of the studio doesnt either exist at all or doesnt really think about what he does >_>
SORCUZ, COMPLAIN TO TELIMON PLZ
-Events wont fire after running and reseting plaic in studio -Bricks offset by small amount after running and reseting plaic in studio
NAO PL0X, ISH HURRY |
|
|
| Report Abuse |
|
|
Oysi
|
  |
| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
|
| |
|
MrNicNac
|
  |
| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
|
|
| 16 Oct 2011 08:22 AM |
| It almost sounds like they attempted to have the XML optimized each time it was loaded/saved. |
|
|
| Report Abuse |
|
|
blocco
|
  |
| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
|
|
| 16 Oct 2011 08:25 AM |
| @MrNicNac: that's been said already |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:28 AM |
>Blocco complains about usefulness of posts >Blocco does so by making a useless post
>Huntedhills does the same thing to point this out |
|
|
| Report Abuse |
|
|
blocco
|
  |
| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
|
|
| 16 Oct 2011 08:29 AM |
>Blocco eats chicken
>Huntedhills does the same thing to point this out |
|
|
| Report Abuse |
|
|
MrNicNac
|
  |
| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
|
|
| 16 Oct 2011 08:31 AM |
"@MrNicNac: that's been said already"
I thought I caught a glimpse of it said somewhere in the thread. I quickly looked back over a few posts to see for sure. Obviously, I missed it. |
|
|
| Report Abuse |
|
|
blocco
|
  |
| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
|
|
| 16 Oct 2011 08:32 AM |
| The only reason I sound very arrogant (I think I got it right this time) is because I'm super bored. Not just the usual bored. Super bored. And I can't revert to _other_ things to do being that my parents are hovering around. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:36 AM |
RAIG
*runs script*
PERFECT! NOW ITS ALIGNED YA
*position goes back to 37.98 after 2 seconds*
... |
|
|
| Report Abuse |
|
|
blocco
|
  |
| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
|
| |
|
|
| 16 Oct 2011 08:38 AM |
Ok i made it breakjoints the parts so they will stay like i put them...
now ill try to build the thing. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:39 AM |
| Great now im paranoid about misaligned parts and keep clicking them to see if i need to run the script again -.- |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:42 AM |
Ugh, I'm trying to make another gun right now, but none of the parts will go together.
C&G is gonna be raging when they figure out that the guns they found in free models won't work. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:46 AM |
for i,v in pairs(workspace:GetChildren()) do if v:IsA("BasePart") and v.ClassName~="Terrain" then local a=v.Anchored v:BreakJoints() v.Anchored=true wait() v.CFrame=(v.CFrame-v.CFrame.p)+Vector3.new(math.floor(v.Position.x*2+0.5)/2,math.floor(v.Position.y*2+0.5)/2,math.floor(v.Position.z*2+0.5)/2) v.Anchored=a end end
here, run this with "workspace" changed to the model every time you move or resize a part or save or load or anything.
fun, eh? |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:46 AM |
| nowait, dont run it, it assumes your parts positions are divisable by 0.5 |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:47 AM |
Alrighty - here's a video of teh failz:
UnuUiqc1g4M
Roblox, Y U SO BLOCK? |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:51 AM |
| Ok, who has the skillz to spam telamon from every communication channel he has so that it gets fixed within 10 mins? |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 08:55 AM |
| @Radio: i cus maekz teh spamz bawtzzz |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 16 Oct 2011 10:23 AM |
@TheCap
http://www.roblox.com/Forum/ShowPost.aspx?PostID=56488348
Lolol |
|
|
| Report Abuse |
|
|