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| 26 Oct 2011 08:07 PM |
Is there a way to truly hide a script within the game? Not like using Execute Script functions or plugins. And not just hiding them in objects like Timer and Geometry.
Is it possible? |
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 26 Oct 2011 08:08 PM |
| Well, xLegox hidded his scripts, I just do not know how. So it's possible. |
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| 26 Oct 2011 08:11 PM |
In your place, or script builders? If Script builders then do this;
script.Parent = nil --Your whole script here--
TigerBloodd | Programmer | Developer |
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 26 Oct 2011 08:12 PM |
| I'm thinking he wants it in a model so no one would take his model without credits. |
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| 27 Oct 2011 06:09 AM |
| Raphael7, xlegox did it by putting them in Geometry objects |
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| 27 Oct 2011 06:16 AM |
| I don't think its possible |
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oxcool1
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| Joined: 05 Nov 2009 |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 27 Oct 2011 08:01 AM |
| Well there is always the "Empty" scripts, put it in a line or string then hit tab quite a few times or have it run dependent on other scripts, there are many ways. |
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