ZizZazZuz
|
  |
| Joined: 16 Jun 2008 |
| Total Posts: 2743 |
|
|
| 26 Oct 2011 01:14 PM |
Tell me if this is right. Trust me, I'm working toward buoyance.
Density = ((part:getMass() / part.Size.x) / part.Size.y) / part.Size.z |
|
|
| Report Abuse |
|
|
grimm343
|
  |
| Joined: 18 Sep 2008 |
| Total Posts: 2796 |
|
|
| 26 Oct 2011 02:01 PM |
D = M/V Density = Mass/Volume
I am assuming that is what you are getting at.
Density = (part:getMass() / ((part.Size.x) * (part.Size.y) * (part.Size.y)))
Basically.. Mass = part:getMass() Volume = (part.Size.x) * (part.Size.y) * (part.size.z) Density = Mass/Volume |
|
|
| Report Abuse |
|
|
|
| 26 Oct 2011 02:02 PM |
local volume = part.Size.x * part.Size.y * part.Size.z local density = (part:getMass()/volume)
"I WILL GIVE YOU BACON." - Deadmau5 ~Scarfacial |
|
|
| Report Abuse |
|
|
|
| 26 Oct 2011 02:03 PM |
Latetoast >_<
"I WILL GIVE YOU BACON." - Deadmau5 ~Scarfacial |
|
|
| Report Abuse |
|
|
grimm343
|
  |
| Joined: 18 Sep 2008 |
| Total Posts: 2796 |
|
| |
|