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| 25 Oct 2011 03:34 PM |
So 1) I'm making my own 'Copy' tool, but I only want the user to be able to place the new part on top of another part. The touched event isn't working, so I'm guessing the only way to do this is with rays. Could someone help me out with that or perhaps provide another method?
2) Animated Humanoids. How hard is it to make animated NPCs? |
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nate890
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| Joined: 22 Nov 2008 |
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| 25 Oct 2011 03:36 PM |
"so I'm guessing the only way to do this is with rays."
wat |
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| 25 Oct 2011 03:38 PM |
Vector rays http://wiki.roblox.com/index.php/Ray |
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nate890
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| Joined: 22 Nov 2008 |
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| 25 Oct 2011 03:41 PM |
| It's not the only way, though. |
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| 25 Oct 2011 03:43 PM |
"Could someone help me out with that or perhaps provide another method?" "or perhaps provide another method?" ... "or perhaps provide another method?" Basically I want to detect what parts a part is touching while it is stationary |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 25 Oct 2011 03:50 PM |
| "only way to do this" Wait, so you're cancelling out your first statement RIGHT after you write it? |
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| 25 Oct 2011 03:53 PM |
"so I'm guessing" You're really going to try to argue about this? Why are you even on a "help" forum? |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 25 Oct 2011 04:05 PM |
| So, since it looks like nate890 isn't interested in helping, would someone else please tell me how I would go about doing this (with rays or any other method?) |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 25 Oct 2011 04:08 PM |
"with rays or any other method?"
Oh, so rays aren't the only method to do this anymore. |
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| 25 Oct 2011 04:16 PM |
I'm honestly considering reporting your posts. They are completely irrelevant, not helpful, and almost blatant spam.
"I'm making my own 'Copy' tool, but I only want the user to be able to place the new part on top of another part. The touched event isn't working, so I'm [GUESSING] the only way to do this is with rays. Could someone help me out with that [OR PERHAPS PROVIDE ANOTHER METHOD]?" |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 25 Oct 2011 04:26 PM |
"blatant" "not helpful" "irrelevant"
:o I must be a really good troll. |
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| 25 Oct 2011 04:39 PM |
| So like I was saying, if anyone would like to help, please post. If you're just entering the thread, don't bother reading anything by 'nate890,' he's done nothing but play semantics and for some reason he thinks he can "troll," a skill which he obviously doesn't realize requires the cooperation of the person being trolled, which he doesn't have. You haven't gotten me angry or irritated at all, I'm just tired of you wasting space in a thread where I'm trying to get help. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 25 Oct 2011 04:43 PM |
"he obviously doesn't realize requires the cooperation of the person being trolled"
You obviously don't know what the internet term "Trolling" is. |
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| 25 Oct 2011 04:55 PM |
It's the use of insincere questions or statements to create a rise out of another user. Your questions were sincere; I've seen you in other threads asking verification on semantics. And you didn't get a rise out of me. Do YOU know what "Trolling" is? Stop trying to act like you were trying to 'fool' me all along. You just don't want to admit that my semantics in the original post were completely clear and you either misinterpreted or misread it when you said "wut?" and assumed I stated rays were the only method of completing the task. |
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1Ra
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| Joined: 02 May 2010 |
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| 25 Oct 2011 05:01 PM |
could you get the clone variable and say for example if mouse.hit~=nil and mouse.hit:findFirstChild("clonable")~=nil then t = mouse.hit x =t:Clone() x.Parent = game.Workspace x.Position = t.Position+x.Size.Y end
do you mean somthing like that? |
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| 25 Oct 2011 05:04 PM |
| Well it isn't exactly a clone tool. I'm just trying to have the user place a part in the world. The part's x and z size can vary, but it will always be on the surface of a ground object. There are different types of ground objects, however, so I need to be able to differentiate which one the placed part is on top of. (A magnitude will not work) |
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1Ra
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| Joined: 02 May 2010 |
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| 25 Oct 2011 05:10 PM |
sorta like a min-e c-ra-ft game?
then im pretty sure you need to use raycasting.
hit,pos = game.Workspace:findPartOnRay(Ray.new(PARTOBJECT.CFrame.p,(PARTOBJECT.CFrame.p-PARTOBJECT.CFrame.p+Vector3.new(0,10,0).unit*300) )
if hit then hit is the part on top, pos is were that part is end
im not sure if this works, but its the jist of it. |
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| 25 Oct 2011 05:11 PM |
Nah, it's not like mc Thanks for the code |
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nate890
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| Joined: 22 Nov 2008 |
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Variniux
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| 25 Oct 2011 05:52 PM |
Nate is my new troll idol because has just successfully made the original poster look like a buffoon contradicting himself.
My siggy... is bigger than yours. |
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| 25 Oct 2011 05:56 PM |
| http://wiki.roblox.com/index.php/Region3 |
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