z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 23 Oct 2011 10:01 PM |
Ill look tomorrow, I see what you mean though.
-Making Shilo happy since 1964! |
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noobdance
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| Joined: 18 Jul 2010 |
| Total Posts: 1381 |
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| 23 Oct 2011 10:01 PM |
| Why is REF:CA inactive? :P |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 23 Oct 2011 10:27 PM |
| Does my first place look like that? I don't really think so, but it's got the c-frame. |
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Ryanr23
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| Joined: 17 May 2010 |
| Total Posts: 40374 |
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| 23 Oct 2011 10:38 PM |
| Bases should be big enough to have space for standard combat manuvers, but not so big to where y'all would have to spend 10 minutes walking from one end to the other. Each side should have the same weapons, and maybe a few vehicles. But anti-armor weapons to counter the use of vehicles. There can be teams, but not seperate spawns, and absolutely NO spawning inside the base. The base it'self should in my oppinion, be easy for raiders to capture. In my oppinion, this is a good base. |
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b3njam1n
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| Joined: 05 Nov 2007 |
| Total Posts: 19389 |
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| 23 Oct 2011 10:51 PM |
| That base....that base was just...amazing. Seriously, it felt like I was playing Battlefield 2. I have seen the light thanks to this guy. I'm making a base like this next :P |
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| 23 Oct 2011 10:53 PM |
| It was awesome, needs more vehicles though, it's a bit difficult to get around. |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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b3njam1n
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| Joined: 05 Nov 2007 |
| Total Posts: 19389 |
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| 23 Oct 2011 10:56 PM |
| Lol I saw physcho there. I seriously just love it though. I've had more fun there than I had at any superclan base even though there's like barely anything there. That's why it's fun, just the actual situational thing z15 is talking about rather than the regular: Baseplate with a metal building on it. |
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z5151
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| Joined: 30 Dec 2007 |
| Total Posts: 25684 |
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| 23 Oct 2011 11:16 PM |
DON'T YOU DARE TELL ME HOW TO BUILD A GOOD BASE!
I ALREADY DO SO! |
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Wowgnomes
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| Joined: 27 Sep 2009 |
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b3njam1n
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| Joined: 05 Nov 2007 |
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| 23 Oct 2011 11:31 PM |
I thought about doing this but haven't started yet. See how the roads on that level go out? I thought about making each have a Game-Portal do another level. As you leave the desert level, it travels to like a Jungle level and so on.
Now if only ROBLOX will add the update where you can transport models across levels, THAN it'd be perfect :3 |
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| 23 Oct 2011 11:38 PM |
This is Bias. Deerrrrrr. Opinion Thread :P
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