Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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| 23 Oct 2011 04:58 PM |
In a system several dozen light years away from Earth is a planet, a planet that is Earth's twin in every way except the layout of the Continents and the species of animals that live there. The wandering tribes on this planet have just begun to settle down, you are the leader of one of those tribes.
{Terrains}
Coast: Advantages=Fish, access to the Ocean. Disadvantages=Easily spotted by enemies, little if any wood, is a dangerous place to be in case of a Tidal Wave.
Forrest: Advantages=Lots of wood, not very easy for enemies to find you, game. Disadvantages=No stone, not a very good place for farming, dangerous place in case of forest fires.
Plains: Advantages=Large open areas to expand in, good farming ground, game. Disadvantages=Easily spotted by enemies, little wood and little stone.
Mountain: Advantages=Lots of stone, hard for enemies to get to you. Disadvantages=No wood, little food, harsh weather.
Island: Advantages=Fish, access to the Ocean, enemies must come in boats to attack. Disadvantages=Little if any wood, is a dangerous place in case of a Tidal Wave.
Valley: Advantages= Protection from most winds, good farming ground, game, hidden from enemies. Disadvantages= Little wood, little stone, very dangerous in case of avalanches.
Desert: Advantages= Large open space to expand. Disadvantages= Little rain, little food, no wood, little stone, easily spotted by enemies.
Canyon: Advantages= Hidden from enemies, access to stone. Disadvantages: Little wood, dangerous place to be in case of floods.
Tundra: Advantages= Access to ice, wood. Dissadvantages= Extremely cold, few animals, bad for farming.
{-Research/activities-}
Research/activities take different amounts of time depending on what you want to research or do.
Easy: 4-7 posts. (Small things like hunting or sowing ect.) Medium:8-15 posts. (Things like building small buildings or roads and small tech advancements etc.) Hard: 16- posts. (Large projects like major advancements in technology or castles or huge walls, stuff like that)
{-Animal Species-}
Animals that aren't native to Earth but native to this world.
1. Behemoth=A giant creature with large tusts and a hide that makes it like a living tank. 2. Dragon=A large fire breathing lizard with wings that has scales like chainmail all over its body. 3. Sea Serpent=A large sea snake that has a body width of about 30 ft and its thickest, favorite foods are ships and people. 4. Pheonix=A bird about the size of an eagle with beautiful golden feathers that bursts into fire when it dies.
The rest of the animals on this world are the same as on earth with a few ecceptions:
1. Mamoths 2. Saber-Toothed Tigers
{-Events-}
Events can either help your tribe, harm your tribe, or wipe it out completely (So as to avoid admins abusing this I will be controlling all the events).
Good events: Helps your tribe. Normal events: Doesn't efect your tribe very much. Bad events: Hurts your tribe. Terrible events: Wipes out your tribe.
{-Admins-}
The Admins will be the first person to join and anyone else I think should become one. Admins will decide if you are breaking the rules or not, if you think that an Admin is abusing their power tell me.
{-Rules-}
Breaking of these rules once will result in a warning, if you do it again after being warned a terrible event will happen to your tribe.
1: No researching too many things at one time. 2: No cheating on or speeding up the research. 3: No waging war for no good reason, the person you want to make war with has to agree before war can be made. 4: Put "Cherries" at either the top or bottom of your Sheet to prove you have read these rules. 5: No huge research boosts, from like stone axes to guns in 3 posts. 6: No research past the Bronze Age in this thread (I will be making a sequel to this one eventually) 7: Listen to the Admins.
{-Tribe Types-}
Tribe types will determine what your tribe will do, how it will expand etc. If, for example, your tribe is an expansionist tribe then any expansion or expansion related things will have their research lessened by 2
Most common types: 1. Farming= Tribe excells in farming and farming technology. 2. Mining= Tribe excells in mining and mining technology. 3. Building= Tribe builds faster then other tribes and gets more advanced architecture more quickly. 4. War= Tribe has a much better chance of winning a war, and they research/make weapons more quickly. 5. Expansion= Tribe is able to expand farther and more quickly then other tribes. 6. Forestry= Tribe excells at cutting trees and is able to research tree cutting much more quickly.
You can come up with other types but they have to be approved.
{-Tribe Sheet-}
Tribe Name: Tribe Location: (Listed in Terrains.) Tribe Population: (No more then 15) Tribe Leader's Name: Tribe Type: (Farming, war, mining, ext. PS. It might be a good idea to make your type something that your terrain will help.)
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Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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| 23 Oct 2011 05:00 PM |
{-Tribe Sheet-}
Tribe Name: The Imburnas Tribe Location: Plains, near a small clump of trees. Tribe Population: 14 Tribe Leader's Name: Istra Tribe Type: Expansion |
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| 23 Oct 2011 05:01 PM |
Tribe Name: Okuwatu Tribe Location: Lake Tribe Population: 10 Tribe Leader's Name: Hiawatha Tribe Type: War
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micah726
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| Joined: 09 Nov 2006 |
| Total Posts: 826 |
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| 23 Oct 2011 05:01 PM |
{-Tribe Sheet-}
Tribe Name: Torrahmaahn Tribe Location: (Listed in Terrains.) Valley Tribe Population: (No more then 15) 15 Tribe Leader's Name: Almorath Tribe Type: (Farming, war, mining, ext. PS. It might be a good idea to make your type something that your terrain will help.) Building |
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micah726
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| Joined: 09 Nov 2006 |
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| 23 Oct 2011 05:02 PM |
Cherries {-Tribe Sheet-}
Tribe Name: Torrahmaahn Tribe Location: (Listed in Terrains.) Valley Tribe Population: (No more then 15) 15 Tribe Leader's Name: Almorath Tribe Type: (Farming, war, mining, ext. PS. It might be a good idea to make your type something that your terrain will help.) Building |
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Chonicler
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| Joined: 06 May 2010 |
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| 23 Oct 2011 05:02 PM |
| (Both accepted but you forgot to put "Cherries" in it.) |
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gamer325
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| Joined: 15 Dec 2007 |
| Total Posts: 7106 |
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| 23 Oct 2011 05:03 PM |
Tribe Name: Menvar Islanders Tribe Location: Ocean Tribe Population: 14 Tribe Leader's Name: Puturi Tribe Type: Building |
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gamer325
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| Joined: 15 Dec 2007 |
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| 23 Oct 2011 05:03 PM |
Cherries
Tribe Name: Menvar Islanders Tribe Location: Ocean Tribe Population: 14 Tribe Leader's Name: Puturi Tribe Type: Building |
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Chonicler
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| Joined: 06 May 2010 |
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Robot304
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| Joined: 01 Jan 2009 |
| Total Posts: 4885 |
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| 23 Oct 2011 05:06 PM |
Tribe Name: Avelonia Tribe Location: (Listed in Terrains.) Island Tribe Population: (No more then 15) 9 Tribe Leader's Name: Chieftain Omatar Tribe Type: (Farming, war, mining, ext. PS. It might be a good idea to make your type something that your terrain will help.) Farming
Cherries are delicious.
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Chonicler
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| Joined: 06 May 2010 |
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Robot304
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| Joined: 01 Jan 2009 |
| Total Posts: 4885 |
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Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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| 23 Oct 2011 05:09 PM |
| The Imburnas make their way to the clump of trees in the middle of the plain, they are in luck, there is a pool of water in the middle, Istra declares that they will live here. |
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micah726
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| Joined: 09 Nov 2006 |
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| 23 Oct 2011 05:09 PM |
(Ok)
Day 1:
5 warriors go hunting.
0/3 hunting
3 warriors start building 3 huts.
0/6 |
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micah726
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| Joined: 09 Nov 2006 |
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| 23 Oct 2011 05:10 PM |
We build a couple of huts by a lake, and send out a scout to explore.
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Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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| 23 Oct 2011 05:10 PM |
| (Micah, please don't use diagraming RPing) |
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Robot304
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| Joined: 01 Jan 2009 |
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| 23 Oct 2011 05:11 PM |
Chieftain Omatar surveys his village, a small collection of houses made from stone s piled upon each other to form walls with roofs made of dried reeds. The sea breaks against the beach below the village, within the shelter of a large bay. The time has come again to sow and fertilize the large fields that surround the village.
Sowing - 1/4 turns. |
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Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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| 23 Oct 2011 05:11 PM |
| (Daka, building takes time, check the {-Reasearch/Activities-} section.) |
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gamer325
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| Joined: 15 Dec 2007 |
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| 23 Oct 2011 05:11 PM |
(OKTHEN.)
The Menvar islanders, being as seabound as they are, begin researching into better ways of construction.
(How dos population increase?) |
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micah726
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| Joined: 09 Nov 2006 |
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| 23 Oct 2011 05:12 PM |
(Fine)
The warriors are still not back. They should be back soon though. We build 1 hut by a pond. |
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Chonicler
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| Joined: 06 May 2010 |
| Total Posts: 8819 |
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| 23 Oct 2011 05:12 PM |
Istra instructs some men to gather wood from the trees, and see if they can find a way to cut them down faster.
Wood Gathering 1/4 |
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| 23 Oct 2011 05:12 PM |
(Right, sorry. :3) The scout reports the lake to be average-sized, and good for living.
Research: Agriculture, 1/5
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