HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 23 Oct 2011 10:22 AM |
I've been thinking of adding special objectives in the game. Instead of just killing every enemy, you would have other things to do to win. For example:
Regicide - You get one special unit, known as "King" in some games. The objective of this mode is to kill all kings in the game, and keep your King living. The king would have the stats of a fast Light Tank, so that it could at least hold its own with a couple enemies. It could maybe regenerate its own health slowly, so that you don't die over a combined attack that took an hour long. I may also allow garrisoning just for the King in defensive buildings.
King of the Hill - There is a special Energy Crystal in the center of the map, and you have to hold on to it for a certain amount of time(or the longest time until round time ends). You cannot build anything near the plant, except one plant(which has extra health)
Wonder Race - To win this in this game mode, you'll need to create a special Wonder building, and hold it for x amount of minutes. The Wonder would be expensive, and can only be made after 15(?) minutes, and most stand for 15 minutes. It would cost anywhere from five hundred to a thousand Cash.
Relics - In this game mode, I would intrude a new object. Relics. These objects, in other RTS games, generate a steady stream of small amounts of gold while you hold on to it. Maybe 8 relics would exist in distant parts of the map, and your job is to collect as many as possible. You need a Command Center to hold on to relics, and carrying one requires a heavy Tank, who cannot attack once it has a relic in its possession, and must carry it back to the CC. If you manage to acquire 6(?) relics in one or multiple command centers, you will win the match. If a Command Center with a relic is killed, all the relics that were contained will fall out around the dead center.
Conquer - Normal deathmatch style. Kill every enemy.
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jimdotdot
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| Joined: 22 Oct 2010 |
| Total Posts: 215 |
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| 23 Oct 2011 10:32 AM |
| What about where Domination? You have to conquer as many bases as you can in a short amount of time. |
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mfzz99
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| Joined: 17 Dec 2008 |
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mfzz99
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| Joined: 17 Dec 2008 |
| Total Posts: 129 |
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| 23 Oct 2011 10:38 AM |
| Soo i have 1 question do you mean when the CC is destroyed the relic goes back to its original place or does it stay on the ashes of the destoyed CC orr does it die with the CC and the ammout of relics you need to win is lowered |
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mfzz99
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| Joined: 17 Dec 2008 |
| Total Posts: 129 |
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| 23 Oct 2011 10:39 AM |
| How about 1 where there is 1 GIANT base with 3 HQ's 5 CC 10 Forts and a bunch of troops and you have to destory it somthing like that |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 23 Oct 2011 10:41 AM |
If a command center with relics dies, the relics fall around the command center, close by. If a Heavy Tank touches the relic, it goes into the tank, and a special option appears, where you can choose to drop it. Also, if a CC has a relic, I will make it put up a flag, or recolor a brick to show it has one.
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| 23 Oct 2011 11:08 AM |
| this would make it a lot funner but what about domination also mayby have the game mode displayed on a GUI at the top of the screen so if some comes in before the start they know which mode and mayby have it so players can vote for which one they want good ideas |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 23 Oct 2011 11:20 AM |
| I suppose I could add domination. Although it seems a lot like conquer |
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| 23 Oct 2011 11:31 AM |
how about a destroy the crusiser mode instead of king for the space map. where one player has a crusiser and every one else hase to destroy within a time lmit but the crusiser ultra powerful and can build little ships like space fighter and bomber and destroyers and motherships!!!!! just a idea i came up with |
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| 23 Oct 2011 11:36 AM |
| frist page >:3 also like idea |
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| 23 Oct 2011 12:01 PM |
| wait a second, does that mean the game needs a new name too? |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 23 Oct 2011 12:18 PM |
No. It would just have modes.
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snow9450
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| Joined: 23 Apr 2009 |
| Total Posts: 1697 |
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| 23 Oct 2011 01:20 PM |
I like the ideas but I have two questions, will there be allys in these game modes? and can we suggest game modes here or on the suggestions form? |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 23 Oct 2011 02:14 PM |
Suggest it here. There would be allies where they are needed |
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Benjonas2
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| Joined: 17 May 2011 |
| Total Posts: 6129 |
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Benjonas2
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| Joined: 17 May 2011 |
| Total Posts: 6129 |
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| 23 Oct 2011 02:18 PM |
| I look like the dark side of HatHelper :3 |
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| 23 Oct 2011 02:38 PM |
Juggernaut : One Player is Selected and has all the Units Stats Multiplied by 4.. Other People need to Destroy that Player... The Juggernaut has a HQ and 2 Forts to Start [ Preventing MassAttacks at Start ] |
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| 23 Oct 2011 02:41 PM |
The Avenger : There are 4 People Selected... The Game is 30 Minutes Long... There is one Person that has a Base and can't build Units... There are 2 Players called " Guards " They have to Protect the Un-Armed Person... The other Player... Called " Avenger " has Double Income and has to Kill the Un-Armed Person... If the Game Timer Ends before anyone got Destroyed the " Guards " Win... |
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| 23 Oct 2011 04:14 PM |
| ya add so mthign liek this beacuse the game will get boring afer a while |
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| 23 Oct 2011 04:51 PM |
| also add a thing called : Island Conqeuror where you have boats and a island (boats hold 6 men) (4 men are turrets) and have 100 mins too complete |
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| 23 Oct 2011 05:54 PM |
| Make naval integration in the game and make a mode called "Island Hopping" where there are three islands, each designated to an ally pair. The goal is to take control of all three islands within the time limit using Destroyers, Frigates, hovercraft, submarines, and landing craft. Submarines can have torpedo and ICBM capabilities and landing craft and hovercraft have troop and tank carrying abilities. Offshore oil rigs can act as power plants. |
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gigabic
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| Joined: 06 Sep 2010 |
| Total Posts: 4344 |
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| 23 Oct 2011 06:14 PM |
Heres are mode ideaa-
Territory bounus round-
Objective- Take over every power plant crystal. No allies are allowed.
Cheap bonus round- Everything is 75 precent off. It will be interesting.
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jcarsonw
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| Joined: 09 Jun 2010 |
| Total Posts: 3095 |
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| 23 Oct 2011 09:50 PM |
Ya'know, I was poking around on SC2 custom games, found a game and I think it'd translate greatly...
Phantom mode : 2 pallies, 2 civils, 2 phantoms Pallies : Their objective is to find the phantoms, no buff Civils : Similar to pallies, but they have to survive, not kill the phantoms, no buff Phantoms : Their objective is to kill the pallies and the civils, they get a 3 extra supply cap (EX. 3 extra tanks, planes, buildings, and soldier) they also get a 10% income increase (1 extra per powerplant)
Additional info : Vip disabled, No allies, People cant tell who are phantoms and who aren't |
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HatHelper
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| Joined: 02 Mar 2009 |
| Total Posts: 46305 |
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| 24 Oct 2011 12:31 AM |
I'm not adding naval units. I'm tired of hearing everyone say it. I'm not about to script and build 3+ more objects and have to modify all my maps and add new ones.
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