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| 20 Oct 2011 10:34 PM |
Replication illegal instance: Message:7289_5896 << 127.0.0.1:61237
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| 20 Oct 2011 10:36 PM |
| It means you're going to prison. I just called the police. They should be there any second. |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 20 Oct 2011 10:37 PM |
| It means you use a pirated version of Windows. |
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| 20 Oct 2011 10:53 PM |
| @LocalChum, I bought the Disc from Microsoft's website... |
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| 20 Oct 2011 10:57 PM |
>mfw I read that
?v=l19lQz0K5lg |
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Jopc67
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| Joined: 10 Oct 2009 |
| Total Posts: 5550 |
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| 20 Oct 2011 10:57 PM |
I called the police also. They said they would alert the FBI.
__Wiki Writer__ |
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| 20 Oct 2011 11:05 PM |
@ArceusInator, You gave a link for a youtube video of some kind of blue horse? wth for? |
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LocalChum
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| Joined: 04 Mar 2011 |
| Total Posts: 6906 |
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| 20 Oct 2011 11:08 PM |
| Oh, what a horrible life you must have not knowing what MLP:FiM is. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 20 Oct 2011 11:38 PM |
^
---------- ~ I'm a unicorn! ~ |
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| 20 Oct 2011 11:43 PM |
| It means that a client created a local message and tried to push it to the server. The server denied it, so you are probably hacking. |
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| 20 Oct 2011 11:49 PM |
| RenderSettings is DEAD WRONG. |
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XlegoX
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| Joined: 16 Jun 2008 |
| Total Posts: 14955 |
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| 21 Oct 2011 12:04 AM |
"Replication illegal instance: Message:7289_5896 << 127.0.0.1:61237"
"Message:7289_5896" is a unique ID for some message object. It has something to do with replication, so we're looking at packets. "<<" is the streaming operator in C++, and it's writing to a port to an object, so:
It likely means that it received a replication over the network which it doesn't think is allowed for whatever reason. |
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| 21 Oct 2011 06:24 AM |
It means that you have a pirated version of roblox
-This post was bought to you by: Molten "Washing machines burn faster with molten!" |
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| 21 Oct 2011 03:31 PM |
@RenderSettings & xLEGOx; I did try to make a model local by creating a message and then inserting it into the player's character and then inserting the model into the message, all through a local script which gets inserted into the player's character by a regular script in a GUI. The goal for this: Make a car customization gui that only one player can see the car and the room it's in. I know I could've used the camera method. |
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| 21 Oct 2011 03:40 PM |
LocalScript's Source: ------------------------------------------------------------------------------------
wait() local char = script.Parent local player = game.Players:playerFromCharacter(char) local mainCam = workspace.CurrentCamera local mainLastS = mainCam.CameraSubject local mainLastT = mainCam.CameraType function RModel(part,model,cframe) for i,p in pairs(model:GetChildren()) do if p:IsA("BasePart") and p~=part then p.CFrame = cframe * (part.CFrame:inverse() * CFrame.new(part.CFrame.p)) * (p.CFrame:inverse() * CFrame.new(part.CFrame.p)):inverse() elseif p:IsA("Model") and p~=part then for hg,sd in pairs(p:GetChildren()) do if sd:IsA("BasePart") and sd~=part then sd.CFrame = cframe * (part.CFrame:inverse() * CFrame.new(part.CFrame.p)) * (sd.CFrame:inverse() * CFrame.new(part.CFrame.p)):inverse() end end end end part.CFrame = cframe return true end if player~=nil then local cgui = player.PlayerGui:findFirstChild("CustomGui") local stats = player:findFirstChild("leaderstats") if stats~=nil and cgui~=nil then cgui.BackFrame.Visible = true stats.Cash.Status.Value = false script.Parent.Torso.CFrame = CFrame.new(Vector3.new(math.random(-197,-165), 47.2, math.random(-214,-179)), Vector3.new(0, -4, 0)) local lm = Instance.new("Message") <-Right here.\/ lm.Parent = script.Parent lm.Name = "DModL" local modl = game.Lighting.DMod:clone() modl.Parent = lm local dcar = game.Lighting.Car_T1.DCar:clone() dcar.Parent = workspace wait() RModel(dcar.P.TCFrame,dcar,modl.CarCF.CFrame) mainCam.CameraSubject = modl.CamCF1 mainCam.CameraType = 1 pcall(function() mainCam:Zoom(10) end) wait(0.5) dcar.Load.Value = true dcar.P.TCFrame.Parent = nil dcar.Parent = modl end end script.Quit.Changed:connect(function() if script.Quit.Value then if player~=nil then local cgui = player.PlayerGui:findFirstChild("CustomGui") local mgui = player.PlayerGui:findFirstChild("Menu") local stats = player:findFirstChild("leaderstats") if stats~=nil and cgui~=nil then cgui.BackFrame.Visible = false stats.Cash.Status.Value = true mainCam.CameraSubject = mainLastS mainCam.CameraType = mainLastT local spwn = workspace:findFirstChild("Spwn_L") if spwn~=nil then script.Parent.Torso.CFrame = spwn.CFrame * CFrame.new(0,5,0) end if player.Character~=nil then local lmod = player.Character:findFirstChild("DModL") if lmod~=nil then lmod.Parent = nil end end mgui.BackFrame.Visible = true script.Disabled = true script.Parent = nil end end end end) |
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| 21 Oct 2011 03:42 PM |
| We aren't Scripting Helpers. Take it to them now that you know what it means. |
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| 21 Oct 2011 03:45 PM |
@arceusinator, I'm not asking for help, just showing RenderSettings that I'm not trying to hack and have the source of my code to prove it and the reason for using the message. I'm also asking if there's any other way of making a whole model(not just a brick) local. |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 21 Oct 2011 03:47 PM |
>Replication illegal instance: Message:7289_5896 << 127.0.0.1:61237
That means that somehow there is an illegal instance in your game. Maybe your RobloxApp.exe is somehow not registered?
Nah, the real reason is that the client cannot replicate certain objects to the server, for security issues. Remember, clients can only communicate with the server, which then communicates to all clients. By not allowing things to replicate to the server, clients are unaffected. This might be why your LocalScript doesn't create a message in the workspace like you want it to. A case in which this would be completely useless is testing a game with the built-in server/client tester. You might see that a message hasn't replicated. Another instance where you might see this is in RBXPri, where clients are connecting to the server without having cleansed their workspace, or even DataModel as a whole, and so they're joining the game with these "illegal" instances. |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 21 Oct 2011 03:47 PM |
| If you mean local in a sentece of client sided then just put it in the CurrentCamera or the Player's Character. |
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| 21 Oct 2011 03:58 PM |
It means you must delete system32
- El hombre desnudo de edad que es, posiblemente, chocolate ... |
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HotThoth
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| Joined: 24 Aug 2010 |
| Total Posts: 1176 |
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| 21 Oct 2011 05:18 PM |
So basically, if you want a LocalScript to make a model, you can put that model-making code in a normal (server-side) Script, and then the LocalScript can just set the .Disabled value of the normal Script to be false so it gets run.
That warning is very new and rather confusing, so despite all the trollin', that's a perfectly legit question |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 21 Oct 2011 05:27 PM |
The warning isn't new. It's been around.
And it's not confusing once you get to know it. And hug it. |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 21 Oct 2011 05:29 PM |
| Okay fine, you can hug me. But I'm still hugging my output warning. |
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