Trioxide
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| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 21 Oct 2011 09:19 AM |
| That should work. Why don't you try it? :P |
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TheMyrco
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| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
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andrija11
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| Joined: 25 Sep 2009 |
| Total Posts: 245 |
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| 21 Oct 2011 09:39 AM |
| Hmm i test that its work :D |
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| 21 Oct 2011 09:53 AM |
OKAY, STOP LYING AND SAYING IT WORKED.
Seriously.
plrz = game.Players:GetChildren() for i,#plrz do plrz[i].Character:MoveTo(Vector3.new(0,0,0)) end
-You now have +10 INT from this post. Oh, by the way, Like an __AWESOME__ boss- |
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TheMyrco
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| Joined: 13 Aug 2011 |
| Total Posts: 15105 |
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| 21 Oct 2011 09:53 AM |
| plrz.MoveTo(0,0,0) <--- yeah right |
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| 21 Oct 2011 09:56 AM |
Wait a second, no, I didn't fix EVERYTHING:
plrz = game.Players:GetChildren() for i = 1, #plrz do plrz[i].Character:MoveTo(Vector3.new(0,0,0)) end
-You now have +10 INT from this post. Oh, by the way, Like an __AWESOME__ boss- |
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