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| 18 Oct 2011 06:13 PM |
Could someone explain to me how this works? I know it is part of the FindPartOnRay I'm trying to make it not go through something that is inside the model of the player. Help would be appreciated, if you can |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 18 Oct 2011 07:02 PM |
I believe that ignoreDescendantsInstance is exactly for that purpose. You use the character instance and it will ignore any parts in the character.
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| 18 Oct 2011 07:38 PM |
| Yes, any object given to that argument will be ignored by the ray, as well as all of that object's descendants. |
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