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| 16 Oct 2011 10:17 PM |
| Could someone help/make a script that lets you have one spawn points, but you spawn on the last one you've touched? |
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Solotaire
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| Joined: 30 Jul 2009 |
| Total Posts: 30356 |
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| 16 Oct 2011 10:56 PM |
| There is a spawn property that lets you convert teams when you touch a spawn. Couldn't you just make a new spawn for each obstacle and then have them switch your team whenever you touch a new one? |
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dragon829
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| Joined: 12 Aug 2008 |
| Total Posts: 741 |
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| 16 Oct 2011 11:14 PM |
| he wants a checkpoint system |
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| 17 Oct 2011 02:47 PM |
| Their are not enough colors, I need like 250. |
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| 17 Oct 2011 02:50 PM |
| what are you doing 1) a race 2) an adventure or 3)other |
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| 17 Oct 2011 04:58 PM |
| I'm doing an obby with over 200 different obsticals, therefore I need more team colors than they normally give. |
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barfitup
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| Joined: 26 Oct 2008 |
| Total Posts: 2761 |
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| 17 Oct 2011 05:40 PM |
make more colors.
[- i hate signtrez11 -] |
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PsychoBob
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| Joined: 08 Jul 2009 |
| Total Posts: 11047 |
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| 17 Oct 2011 05:42 PM |
1. Insert a SpawnLocation. A brick should come up. 2. Open up the command line if it isn't up already. This can be done by selecting View>Toolbars>Command. 3. Assuming you placed the brick in the workspace, type in this on the command line: game.Workspace.SpawnLocation.BrickColor = BrickColor.new(Red,Green,Blue) Where Red, Green, and Blue are all numbers between 0-255. 4. The brick should be colored differently. BEWARE that by doing this method you might also happen to come up with a BrickColor that is already taken by the default ones. |
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| 17 Oct 2011 05:54 PM |
| Alright thanks, I needed that. |
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