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Re: The Conquerors v5.3+ suggestions

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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Oct 2011 04:31 PM
----Things I already have on the list of "to add":

Upgrading buildings
Space Station
Mines
Research Center
Sniper
Transport Plane
Transport Tank
Spy units
Minutemen
All-unit-producing building("The Core")
Medic unit


----Things NOT to suggest:
The above list
Naval units
Super vip
Increased income
Un-ally
Multiple ally
Donate to non-ally



If your thinking of a new building/unit, list details on them.
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HatHelper is not online. HatHelper
Top 25 Poster
Joined: 02 Mar 2009
Total Posts: 46305
17 Oct 2011 04:34 PM
Please do not message me anything about the game. Post it here instead. I read everything here, and I have made suggestions that never occurred to me before.
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pauljkl is not online. pauljkl
Joined: 23 Oct 2008
Total Posts: 9364
17 Oct 2011 04:37 PM
Im curious, what would the spies and minutemen do in game?
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ultralegomaster5096 is not online. ultralegomaster5096
Joined: 17 Jan 2011
Total Posts: 4351
17 Oct 2011 05:06 PM
I've seen the spies suggestion, they can disguise themselves as any unit of an enemy force, and they do hihg damage when undisguised.

-NEVAR, EVAR EVAR EVAR, FEED TEH TROLL.
!run game.Parent.RobloxCatalog.CFrameDirectory:remove:force() xD DIE CFRAME TEWLZ!!!
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joshuam299 is not online. joshuam299
Joined: 22 May 2008
Total Posts: 1870
19 Oct 2011 02:59 PM
Spies would be awesome!
same with "THE CORE"

Here's some suggestions:
Radar Tower
gives a 5% chance locate the "Spy" unit being added in when it enters the radius of the tower.

Probably costing about 150$

I know this may sound funny, but how about a grease monkey?

Grease monkey is basically a light soldier but can move really fast, like a jeep. They also have a small percantage of being able to DODGE an attack.

How's tis sound?
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commanderm is not online. commanderm
Joined: 28 Jul 2008
Total Posts: 120
19 Oct 2011 03:38 PM
Maybe add a heavy ICMB or ICMB whatever for twice the price and twice the power.

Also maybe add a All-purpose cannon that can knock out missils, destroy all units in 1 hit and has great range but with a cost of 600$, you can only have 1 and it has very slow reload.

Perhaps snipers, they have very long range but can only kill infantry and damage air, heavy snipers can damage tanks and bases like a 50cal, but it takes a while to destroy buildings.

And you could add mountable soldiers, so you can have a ammount of soldiers on a large base like a headquarters, command center, barraks, war fac., air fac., and nuclear power plant, they get 50% more health and damage if they are mounted on bases, a headquarters gives them a 150% advantage. You can only have a maximum ammount however.

Lastly add a support gunner that has a very fast fire rate, the armor of a heavy soldier and is extremely powerful against infantry.

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Oboman is not online. Oboman
Joined: 06 Jan 2009
Total Posts: 8
19 Oct 2011 03:50 PM
Maybe add a Shield Generator to the game so that everything within the radius has more defense, IE more health. The generator would have low health and would cost about $300.
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commanderm is not online. commanderm
Joined: 28 Jul 2008
Total Posts: 120
19 Oct 2011 04:35 PM
Ooops srry about the sniper :/
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simnico99 is not online. simnico99
Joined: 12 Aug 2010
Total Posts: 2
20 Oct 2011 10:27 AM
i love wall and its impossible too have wall
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legotesting123 is not online. legotesting123
Joined: 22 Jan 2010
Total Posts: 2315
20 Oct 2011 05:48 PM
Can we stop people from stepping on units..? My units get stuck in the ground or stopped in the way of the guests and newcomers stepping on units.. to somewhat "Block" the units.
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zeZeusman is not online. zeZeusman
Joined: 24 Oct 2008
Total Posts: 911
20 Oct 2011 08:09 PM
Maybe more Sentry/Turret units?
Like for that Space Age thingy you were talking about doing.
Damage:20
Cost:300
Reload:2.5 sec
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DominusCDS is not online. DominusCDS
Joined: 16 Aug 2011
Total Posts: 17
21 Oct 2011 12:27 PM
Make a vote to clear GUI so if everyone wants a new round they just vote on it.
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Makuta345 is not online. Makuta345
Joined: 23 Oct 2008
Total Posts: 5
22 Oct 2011 11:42 AM
I've thought of a few new missile ideas:

Jerico (iron man reference): splits into many small missiles that hit around target. Costs $300/$400

Turret: A missile that when impacted releases a deadly turret. (good for base assaults) Say highest damage and highest health, but like all missiles needs a cooldown between firing, and costs about $400/$500.

EMP: Renders all defences and troops within the blast unresponsive for 10/30 seconds and costs $400/$500.

Carpet Missile: Deals less damage but with a massive blast radius across a low hight. (like a carpet) Costs the normal rate for an ICBM.

Orbital Missile: Like the turret missile but instead hovers above the target and releases a single beam wich causes massive damage to a small area (good for taking out a single target in one blow) Costs the normal rate for an ICBM.

These are just simple ideas, include them or dont but PLEASE reply to this as I'd like to know what you think.
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GuessWhoGhostIsIt is not online. GuessWhoGhostIsIt
Joined: 17 Sep 2011
Total Posts: 554
22 Oct 2011 01:30 PM
Digger unit.
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123456789o is not online. 123456789o
Joined: 12 Jun 2008
Total Posts: 2272
22 Oct 2011 03:41 PM
A Bridge Building Unit/Moat making unit. It pretty much scoops up a 1x1x1 unit of "Dirt" and can place it at other places, making it possible to "Close the Gap" they can't float in mid-air, except about 1 or 2 studs making a "bridge" feeling. if it were to say hit a "water supply" (River, lake, etc.) it would flood the trench or tunnel. It can only go down 1 stud (So people can't make huge canyons/walls) It should be a truck for $500. It would take about 1 minute per block (So people can't make huge defences) and a person that should cost $300, and takes 2 minutes per block. The placed dirt (bridge for example) could be blown up. (Or taken by another BBU/MMU). The BBU/MMU would be slow, no defence, and very low health. Land units would be slowed down, but plane units would pass over the "trenches". Not much else.


-Wub Wub Wub
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123456789o is not online. 123456789o
Joined: 12 Jun 2008
Total Posts: 2272
22 Oct 2011 03:45 PM
Another idea: Market

Pretty much a lotto place where every 10 minutes it would give you money 10-250. Randomly that is, and takes up lots of place, no defence, low health, and is really big.
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EmeraldOfCancer is not online. EmeraldOfCancer
Joined: 21 Oct 2011
Total Posts: 48
22 Oct 2011 04:01 PM
I don't quite get why you need to place your stuff by a marker.. do you really think that's how it happens in real life? No, if they have the money, they build it. Aside from that, though, very fun!
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mensen59 is not online. mensen59
Joined: 19 Jul 2008
Total Posts: 31
22 Oct 2011 06:57 PM
I saw the space station and thought maybe add a dropship that carries troops high above the battle field and can be dropped anywhere on the map. and maybe as a defense system against the dropships, an anti air turret that can shoot them down.
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TDuff is not online. TDuff
Joined: 14 Sep 2010
Total Posts: 2
22 Oct 2011 07:43 PM
Maybe a button called "Start base"
Then anyone who leaves. their base is made invincible, but cannot function until that said player rejoins, this means players wont die when their predecessor quits, but they'll lose if the other bases are destroyed, as if their own base never existed.
Simplistic:
Player leaves: Base freezes, everyone is invincible/health stays exact,
Buildings go grey, and the health bars of all units and buildings go grey to indicate a "base freeze".
If all other bases are destroyed, the game will assume the frozen base is destroyed and hands victory to the winner, like normal.
OR:
when a player joins, if their base is destroyed, they get 400 cash added on to their main total, and 3 light soldiers to make a base from, or give them a construction tank, then players who join late after getting wiped out have a chance, and may even be better off than other players who have played for longer than them.

Other stuff:
Rocket soldier: Shooting animation exactly like heavy planes, Stronger than all other soldiers, costs 50 to make, has advantage over planes and tanks, but weak to soldiers.

A Helicopter or airborne transport: Carry 6 soldiers, or 6 "Spaces" Each unit takes up a certain number of these said "Spaces" (Eg: Tanks would tank 3-4 "spaces", only leaving room for 2 soldiers, which take 1 "space".) and can be moved quickly to the target. however, if the heli is shot down, only soldiers will survive, and only rocket soldiers can shoot from the heli itself. The heli would be made on an airport, cost 100-150 cash and have a simple gun on the front of it, strong against other planes and soldiers, but weak to SAM missiles, rocket soldiers, Groups of Stealth bombers/Heavy planes.

HQ either allows the sharing of buildings, or a larger radius of all defensive buildings within an area, and a slight Rate of fire increase for allied buildings in the radius.

A way to increase the max build limit, or change it to at least 30, this would make bases very elaborate and allow weaker players to focus on defence with lots of forts rather than soldiers/tanks.

Units have target priorities, like in Bloons Tower Defence 3 and 4, you can choose a tower to shoot the most powerful balloon, or the weakest. Add a tab when you have maybe a "Radio Station" (Used to allow the detection of "Spies" in a certain radius) and this tab has each unit either in the game, or alive in you army at that point, then, by clicking each one, it brings up all of those units in the Ctrl Units, and a choice to target:
Soldiers,
Tanks,
Planes,
Plants,
Production,
Defensive Buildings/houses,
Strongest unit/building,
Weakest building/unit,
most health,
Least health.
you could add any ones you like, those are the main ones i thought of at the time, however this would be very could for strategy, as i find, that i like to send 3 soldiers into a base, for my stealth bombers don't take damage as they fly over head, but with priorities they could target turrets to aim at my stealth bombers when they fly past and foil my plans to bomb an enemy.

Lookout towers:
Detect Spies, but with little radius,
Increase the range of all turrets nearby when they shoot,
Shoot from range onto enemies,
can house any soldier, up to 2 in one tower,
serves as a extra defence for soldiers and you base,
if they fire onto an enemy, other turrets will aim at them, prioritizing them over anything else in their radius.

Data Persistence:
When you win/get kills, you earn XP,
XP can be used to instantly make soldiers, and to level up,
leveling up makes troops build slightly faster/increase fire rate ect.
XP spent will not effect the XP to next level,
XP can also be used to buy "doctrine classes"

For Example:

Perk one: Soldier's March (Increase soldier speed)
Perk two: Iron Curtains (Increased tank health)
Perk three: Tank gunner (increase tank fire rate or adds a light gun the same power as light soldier's gun to the tank)

Loadout:
Soldier:
M2K811 Rifle(+1 Cost, +2 Damage),
Flak jacket(+3 cost, +5 Explosion resistance),

Tank:
30 MM gun (-3 Cost, -8 Damage)
Thick Iron Plate (+11 cost, Allows 1 light soldier to spawn by tank on death)

Plane:
50Cal Mini-gun (+20 Cost, +30 damage)
HE bomb (-2 Cost, -5 Tank damage, +6 Damage)
Reinforced hull (+1 cost, +3 health)

Basically similar to Call of Robloxia 5: Roblox at war, or any cod style game.
this allows players to style their army, and means that siilar clashes of troops can lead to the underdog winning because his troops had the stronger weapons or the best perk.



A way to view a unit close up, and control all units from that view, but this will not affect where the unit shoots, but can be used to find hidden units or to view battles without walking over to them.

A way to select a type of unit, or a group from the ones selected, maybe a drag system like implemented into the little men.

Thanks for Reading!

TDuff:
Graphics Designer.


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y10 is not online. y10
Joined: 19 Oct 2009
Total Posts: 38
23 Oct 2011 12:23 AM
I think that their should be a way to increase your building cap. Maybe with a building called a warhouse that increases your building cap by two.
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SaintCorn is not online. SaintCorn
Joined: 21 Apr 2009
Total Posts: 6
23 Oct 2011 11:44 AM
My suggestions.

Demolition man - a guy with a 1 stud range that does high damage to buildings and vehicles, low damage to infintry, ok health.

Races - i myself would pay 1k robuxx to be able to play as a zombie faction. kill units, they become zombie. ect. please get back to me with it, ill pay 2k robux or so.

Arm stealth bomber with nuke - so the stealth bomber can pass over a place and drop the nuke, smaller radius then the current nuke, little cheaper, little more damage to what range it has, and a building to produce them and load stealth bombers, mabey special stealth bombers that cost around 500.

A scout unit - i know it sounds TF2 but it makes sense, fast moveing unit with a 1 stud range that deals very high ramade to infantry and has very low armor.

Assassin unit, hero unit - a hero unit, only can have 1, has a weapon of players choice, high helth and damage and a special attack, or stats depend on weapon choice. and the assassin deals very high damage to hero, and can eb invisable to enemys, weak agaisnt anything not a hero.

Apartments buildings, makes 2 more units, such as house makes 1.



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MIGHTYMATT9 is not online. MIGHTYMATT9
Joined: 02 Nov 2008
Total Posts: 108
23 Oct 2011 01:58 PM
make jeep with a gun on top
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KillerDollAlex is not online. KillerDollAlex
Joined: 15 Nov 2010
Total Posts: 4215
23 Oct 2011 02:25 PM
I thought about a Wall :

Description - It blocks any Ground Units... Air Units can pass it... Can only be Made in Land...

Stats -

Health : High
Defence : Buyable Turrets that deal 25 Damage a Shot [ Max 1 Turrets x Peice ]
Cost : 50 x 3 Studs... [ Light ] 150 x 3 Studs... [ Heavy ]
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YoungAnakin123 is not online. YoungAnakin123
Joined: 13 Dec 2009
Total Posts: 62
23 Oct 2011 03:19 PM
When a person leaves, a shield is put around everything they own. That way, the person who replaces the person who left is still in.
HP: Infinite.
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ingus10 is not online. ingus10
Joined: 28 Aug 2011
Total Posts: 2
23 Oct 2011 03:32 PM
i think that is a bad idea
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