loleris
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| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
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| 17 Oct 2011 02:26 PM |
I'm making a raycasting gun, and I want to make different parts ignorable.
ignorable = {game.Workspace.loleris,game.Workspace.SomethingElse} ray = Ray.new(CFrame.new(), CFrame.new()) part, hitpos = Workspace:FindPartOnRay(ray, ignorable)
You can see a raycasting function above and also a thing I want to do: I want the raycasting function to read table values.
Is that possible or it only reads object values? Need a solution NAO. Please :D. |
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loleris
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| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
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| 17 Oct 2011 02:30 PM |
| I hope that's solvable... >.> |
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Saroth
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| Joined: 14 Oct 2011 |
| Total Posts: 30 |
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| 17 Oct 2011 02:31 PM |
| Probably not when you f5bot this. |
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loleris
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| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
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| 17 Oct 2011 02:33 PM |
| HELP ME PEOPLE - I'm trying to make a heck of a game. |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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| 17 Oct 2011 02:33 PM |
| ou mean like when you shoot a bullet, the bullet will use its pathfinding skills? THATS ADVANCED XDDD |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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loleris
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| Joined: 23 Feb 2009 |
| Total Posts: 1610 |
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| 17 Oct 2011 02:35 PM |
10 minutes on the forum - got nothing. That never happened to me before D:... |
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