| |
|
»
|
|
| |
Re: Die Toten Stehen
|
|
|
|
| 16 Oct 2011 09:51 AM |
Now with more Stuff. ============================================================================================================ It's been two weeks, and already the World's gone to hell. Everyone likes to think 'Oh the Military can take any undead horde down'. Not such the case. They forget the Billions of Dead buried beneath our soil, they forget that they too will rise. They forget that there's always a Complication.
So what caused it? A Disease? Sort of. Everyone remembers the NAVIS incident in London a few years ago, but that was cleaned up, and there isn't much left to show it actually happened besides Video Footage and the odd Photograph, sometimes a survivor of the NAVIS Incident trying to fit back into society. Oh, and a few Vials of NAVIS.
A Nuclear Detonation sends out an Electromagnetic Pulse, and when they nuked London after the incident, the last vials were affected, the controlling Nanobots in the serum malfunctioning, not working right. The scientists were horrified when they started new tests, horrified at the undead monstrosities the serum created, horrified at just how infectious it now was, horrified that they couldn't contain it. London fell once more, and the Military marched to reclaim it, only to find themselves engulfed by NAVIS and the Undead, and it spread across England, through Wales and Scotland. Ireland and France were hit next, and from there, the world. It only took two weeks, and it seems impossible to rebuild. The worst thing is, it's nothing like the first NAVIS outbreak. No smoking ruins, no burnt-out cars, no bodies, just empty streets. Everything's intact, it's just... empty. Until a shot goes off, or blood is spilt, then they come as quickly as the storm, swarming like piranhas and leaving nothing.
So what do we do? It's simple actually. We survive. You can't take on the whole world, including those who have died before us. You can't go Rambo and gun them all down, you'll join them in seconds. You can only run and pray they don't find you, pray that you don't run into airborne NAVIS, pray that you can live to see the next sunrise. =============================================================================================================== WEAPONS
Sidearms
Semi-Automatic Pistols The Standard Sidearm. They fire as fast as you can pull the trigger, and typically have a good sized magazine and nice enough stopping power. They readily take a variety of modifications, including upgrading to Full-Automatic Pistols. Can take Laser Aiming Modules, Flashlights, Pistol Scopes, Extended Magazines, Extended and Threaded Barrels, Compensators, Suppressors, Calibre Swaps. Glock 17 Beretta 92FS Sig Sauer P226 Heckler & Koch USP FN Five-seveN
Revolvers Revolvers are typically Six-Shot pistols. They hit harder than a Standard Semi-Automatic, are more reliable and easy to maintain, and have better range and accuracy. However, they seldom take over 6 rounds, and do not often take modifications very readily, and have much harder recoil than Pistols. Can take Hunting Scopes, Laser Aiming Modules, Extended Barrels, Compensators. Colt Single Action Army Colt Python Smith & Wesson M19 Mateba Autorevolver
Personal Defence Weapons Personal Defence Weapons are a lot like Sub-Machine Guns, fully automatic and compact, but PDWs typically fire an Armour-Piercing Round, giving better range, accuracy and armour-piercing capabilities than an SMG, but they tend to lack the sheer Fire Rate of an SMG, or the raw Stopping Power. Can take Laser Aiming Modules, Flashlights, Scopes and Sights, Extended Magazines, Suppressors, Flash Hiders. FN P90 Heckler and Koch MP7 Skorpion vz 61 PP-2000
Primary Weapons
Sub-Machine Guns Sub-Machine Guns are fully-automatic weapons firing pistol cartridges at a very high rate of fire. They are not as powerful as an Assault Rifle, and lack the range of a Rifle, but they fire much faster and have less recoil, as well as being more compact and easier to carry. Can take Laser Aiming Modules, Flashlights, Scopes and Sights, Extended Magazines, Flash Hiders, Suppressors, Compensators. Heckler and Koch MP5 IMI Uzi Heckler and Koch UMP45 PP-19 Bizon
Assault Rifles Assault Rifles are full-size, typically 5.56mm or 7.62mm firearms, usually able to switch between semi, burst and fully automatic fire, and cover a wide range of applications, thanks to greater range and stopping power than a Sub-Machine Gun, along with typically being very rugged and reliable. Can take Laser Aiming Modules, Flashlights, Scopes and Sights, Extended Magazines, Under-Barrel Grenade Launchers and Shotguns, Bayonets, Crane Stocks, Calibre Swaps, Compensators, Suppressors, Flash Hiders. M16A4 M4A1 AKM L85A1 G36 Tavor TAR-21 AUG HBAR
Sniper Rifles Long-Range, High Powered Rifles, typically 7.62mm or higher, and typically Semi-Automatic or Bolt Action. Sniper Rifles can be scoped or unscoped, and are unmatched at long range. Can take Scopes, Upgraded Night-Vision Scopes, Extended Magazines, Bipods, Laser Aiming Modules, Calibre Swaps, Suppressors, Compensators. M14 M40 Bor
Shotguns Popular Home Defence weapons, the Shotgun is actually surprisingly long-ranged, but is the most devastating up-close, capable of blowing limbs off and cutting undead clean in half. Typically Pump-Action or Semi-Automatic in 12 or 20 Gauge. Can take Extended Magazine Tubes (Drum Magazine for Saiga), Flashlights, Gauge Swaps, Compensators. Benelli M3 SPAS 12 Mossberg 500 Saiga 12
Specials Smith & Wesson 500 Magnum - Extremely weighty (5kg) Revolver firing the extremely large S&W 500 Magnum round. Ridiculously powerful, with a ridiculous recoil. 5 Shot. Available Modifications: Compensator, Six-Shot Cylinder, Hunting Scope, Anatomical Rubber Grip.
Smith & Wesson WASP - 8 shot .50AE Pistol (Also available in 13 Shot .45 and 18 shot 9mm) with inbuilt compensator and silencer. Can be equipped with an extended magazine, scope or anatomical rubber grip. Comes with an ammo counter in the grip. Can take a Laser Aiming Module or Flashlight.
IMI Desert Eagle - 7 Shot .50AE Pistol, popular among civilians for it's distinctive look, but has a lot of recoil and weight that outweighs the power in the eyes of some. Can be equipped with a Scope, Anatomical Rubber Grip, Laser Aiming Module, Flashlight, Extended Magazine.
LE MP40k - A heavily modified MP40 from WWII. Fires .50AE and comes with a Scope, Laser Aiming Module/Flashlight and Silencer. Cannot be further modified. 45 Round.
Barrett M82A3 - Heavy Anti-Materiel Rifle taking the .50 BMG Round. Can be equipped with Upgraded Night-Vision Scope and modified Bipod. 10 round.
M240 - Light Machine Gun firing 7.62mm rounds. Known as a 'Bullet Hose'. Can be equipped with extended Magazine, Scope, Bipod, .50 BMG Upgrade. 100 round.
All Weapons can be custom engraved and painted. Maximum Modification amount varies depending on Firearm Proficiency, Repair abilities and the Weapon itself. ================================================================================================================ Perks Choose a Maximum of Four Non-Conflicting Perks.
Airsofter - You were an Avid Airsofter, and the realistic nature of Airsoft Guns gives you a good idea of how to handle a firearm. + Firearms Handling [Cannot be taken with Military]
Military - You were in service in the Military, and the training has paid off. TAKES THREE PERK SLOTS. + Anatomy + Firearms Handling + Firearms Maintenance [Cannot be taken with Hunter or Airsofter]
Hunter - You used to Hunt, and you still know how to hit just the right spot. + Anatomy [Cannot be taken with Military.]
Engineer - You had a job as an Engineer, and know how to make things work perfectly. + Repair [Cannot be taken with other 'Job' Perks.]
Scientist - You had a job as a Scientist on the NAVIS project, and you have a resistance to the Disease. + Resistance [Cannot be taken with other 'Job' Perks.]
London Survivor - You were there in London during the first outbreak, and NAVIS has already hit you once. You are immune to the Disease, but have been mutated by it. TAKES TWO PERK SLOTS. + Completely Immune + Mutations
Athlete - You had a job as an Athlete, you can run from all your problems. + Fitness [Cannot be taken with other 'Job' Perks.]
Man/Woman of Many Talents - You flit from Job to Job. + Allows more than one 'Job' Perk to be taken
Commander Shepard - People just really like you, and would follow you to hell and back, if they hadn't already been that is. + Charisma [Cannot be taken with Dream Crusher]
Dream Crusher - You just don't put up with other people acting up, and don't hesitate to crush their dreams and hopes. On the plus side, this has desensitised you somewhat. + People don't warm to you easily + You aren't easily phased by horrifying or traumatic sights [Cannot be taken with Commander Shepard]
Burn Victim - You played with Matches. + Burns covering Body + Desensitized to Pain
Arf! - You have a Loyal Canine Companion. + DOGGIE!
Artist - You had a 'Job' as an Artist. You can see very creative ways to use things. + Weapon Improvisation [Cannot be taken with other 'Job' Perks.]
Dumb Luck - You often seem Mentally Retarded, but things just work out for you. TAKES FOUR PERK SLOTS. ++ Derp ++ Luck [Totally not a Joke Perk.]
Weakling - Okay, so you can't lift a gun to save your life, but at least you can still do... something. + Cannot use any Primary Weapons + Ability in one reasonable field of your Choice [Cannot be taken with Weakling]
Strongman - STRONG. + Can take a Primary Weapon as a Sidearm [Cannot be taken with Weakling]
Ambidextrous - You can use both hands equally well. + Dual Wielding (You do not need this to Dual Wield, but it is recommended if you want to retain accuracy.)
I like the Noise it Makes - You have alternate versions of the listed weapons. (If you plan on taking this, message me so you can get the alternate list.) + Alternate Weapons
Jury Rigger - Duct Tape and WD40 can solve anything. + 1 Weapon Attachment +- Repair (Half the Repair boost of Engineer)
Glutton - You don't care what it is. If it fits in your mouth, you'll eat it. + Almost everything is Edible
Camel - Who needs water bottles? + Need less Water
Bloodhound - You can sniff out Supplies from a Mile away. + Scavenging
Freerunner - Wheeee! + Freerunning
Raver - Go WiTh ThE fLoW, tHe BeAt Of ThE mUsIc. UnCe UnCe UnCe UnCe + Adaptability
Spartan - Hunger is for Wimps. + Need less Food
Brick Wall - Grunt. + Endurance + Slower
Seer - So what if you can't see? That doesn't mean you can't see them coming. + Almost Blind + Evasion
Magpie - You love Shiny Things. ++ Scavenging + Easily Distracted
================================================================================================================ Name: Age: Gender: Appearance: (With London Survivor you can go pretty damn crazy with this.) Perks (Perks go here) Weapons Primary: (Choose from Primary List. Can only be a Sidearm with Weakling.) Sidearm: (Choose from Sidearm List, or can be an SMG for Dual-Wielding SMGs. Can be a Primary with Strongman.) Tertiary: (Melee Weapon, or Second Sidearm For Dual Wielding Pistols/PDWs, or for replacing the lost Sidearm when Dual-Wielding SMGs.) Bio: ================================================================================================================ Taking a Perk which gives you Firearm Handling will get you a list of weapons with full information on them, instead of just the name as given here. You can research the weapons on your own however.
The Scientist and London Survivor perk give you background information on NAVIS.
London Survivor takes Two Perk slots because Mutations can have their own Perks and Downfalls.
Mutations are usually melding with other Lifeforms or Inanimate Objects, as London Survivor is a result of the first NAVIS outbreak. Mutations from the Second Outbreak are much stranger and varied, due to the broken Serum.
The Military Perk allows you to have 'Military' Versions of the Weapons. Send me a message if you plan on taking this so I can send you the Military Variants of Weapons.
You cannot pick and mix benefits and downfalls from Perks with more than one + sign. You take the whole Perk, or you don't take it at all. This goes mainly for London Survivor. You HAVE to be Mutated if you take it. |
|
|
| Report Abuse |
|
|
TAKER38
|
  |
| Joined: 08 Apr 2008 |
| Total Posts: 15210 |
|
|
| 16 Oct 2011 10:07 AM |
Name: David McCormack Years: 19 Gender: Male Appearance: Long Brown Hair, Green eyes, Caucasian skin
Perks Commander Shepard Bloodhound Camel Engineer
Primary: Benelli M3 Sidearm: Sig Sauer P226 Tertiary: Baseball Bat etched with wave patterns in blue Bio: Originally born in Cork, Ireland. David grew up in a middle class family and followed in his father's footsteps as an engineer. He has a good heart and shines like a star that others huddle around for warmth. David studied many famous empires and is a genius when it comes to military strategy and surviving in harsh conditions. However, David struggles with depression and lacks confidence in himself but he hides it from others. He is lonely at the moment hopes to find some other survivors to group up with. He is currently in London. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 10:10 AM |
| You've forgotten your Clothing and your appearance is lacking a bit TAKER, but the rest it good. |
|
|
| Report Abuse |
|
|
TAKER38
|
  |
| Joined: 08 Apr 2008 |
| Total Posts: 15210 |
|
|
| 16 Oct 2011 10:33 AM |
| (Oh sorry, I didn't know appearance was included with clothing because clothing changes so much.) Clothing: Grey hoodie, Blue jeans, Camoflouge Baseball Hat, White Sneakers covered in dirt and grime |
|
|
| Report Abuse |
|
|
TAKER38
|
  |
| Joined: 08 Apr 2008 |
| Total Posts: 15210 |
|
|
| 16 Oct 2011 10:34 AM |
| (Once again, forgot something. 6'1, 190 pounds, Medium build, Tattoo of a ferris wheel on shoulder) |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Oct 2011 12:05 PM |
| (Question, what Militarys can we be in? Can I be i the U.S Military for the Military perk?) |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 12:39 PM |
| (Any Military. It doesn't really matter any more since everything's broken down from the Apocalypse. There's no longer any real structure to the Military Forces or Governments of the world. So you can be in the US Military. I'll send you the list of Military Weapons.) |
|
|
| Report Abuse |
|
|
coppermop
|
  |
| Joined: 13 Jan 2009 |
| Total Posts: 6314 |
|
|
| 16 Oct 2011 12:51 PM |
N.ame: Jericho Blackwater A.ge: 17 G.ender: Male Appearance: (With London Survivor you can go pretty damn crazy with this.) A black fedora and black sunglasses, black hair and blue eyes, jeans, a black jacket with a light blue undershirt. Mason has a splash of freckles across his nose. His nose is concave and a little pointy. He has slightly large ears. His lips are a very light pink. His teeth are straight and white. His nails are short, as he bites them a lot. He is caucasian with light skin. He is fairly tall but very thin. His hair is cut right over his eyes and is combed slightly to the right. Perks: (Perks go here) Airsofter, Athlete, Commander Shepard, Freerunner Weapons Primary: (Choose from Primary List. Can only be a Sidearm with Weakling.) Spas 12 Sidearm: (Choose from Sidearm List, or can be an SMG for Dual-Wielding SMGs. Can be a Primary with Strongman.) Glock 17 Tertiary: (Melee Weapon, or Second Sidearm For Dual Wielding Pistols/PDWs, or for replacing the lost Sidearm when Dual-Wielding SMGs.) A light n.erf gun that actually makes a fairly good zombie whacking melee weapon. Bio:Er, TBR |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 12:53 PM |
| TBR? HAHAHAHAHAHAHAHANOOOOOOOOOOOOOOO SIR! |
|
|
| Report Abuse |
|
|
coppermop
|
  |
| Joined: 13 Jan 2009 |
| Total Posts: 6314 |
|
|
| 16 Oct 2011 01:01 PM |
| XD......Alright. He lived with a loving family until the apocalypse started, and everyone in his family scattered, and nobody knows where the others live. |
|
|
| Report Abuse |
|
|
podraptor
|
  |
| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
|
| |
|
| |
|
podraptor
|
  |
| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
|
|
| 16 Oct 2011 01:15 PM |
| Shoot, you still got the link to th' old thread? |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:20 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=56440990
I don't think you posted on it though... |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:22 PM |
Name: Jarod Horne. A.ge: 28. G3nder: Male. App.earence: U.S Army BDU, Green Beret, 1st Special Forces group patch, tactical vest. Perks: Military, Strongman(Only for my role why im there, you'll find out, and I can't think of a third one.) Weapons: Primary: M4A1 w/ACOG, Cranestock, Flashlight, Flashhider, Foregrip. Secondary: Mossberg 500 w/Flashlight. Tertiary: Beretta M92FS, E-tool. Bio: I joined the U.S Army at 21, afetr 3 ye.ars of service I joined the Green Berets to prove myself. I was attached to the U.S Army 1st Special Forces and was staioned at Fort LewisMcord. The outbreak in Europe was kept secret from the public, only the Goverment, Highest military officals and Special forces knew the truth. I am being deployed as the only U.S Troop in England to start a resistance against the Virus, im the only one so they loaded me up. Im currently a 1st Lt in the U.S Army Special Forces. |
|
|
| Report Abuse |
|
|
podraptor
|
  |
| Joined: 13 Oct 2008 |
| Total Posts: 19826 |
|
|
| 16 Oct 2011 01:22 PM |
| I mean the really old one in London. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:29 PM |
| (To add to my app.earnce a little Blue eyes, Dirty blond hair, 5'11, caucasin.) |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:34 PM |
There we go, accepted.
And Pod, I just realised you meant the Prequel, Mister Smiley. I'll get it now. |
|
|
| Report Abuse |
|
|
| |
|
|
| 16 Oct 2011 01:41 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=50090723
I'm pretty sure there was a later one, but that's the only one I can find. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:42 PM |
| You can start when Pod is accepted I guess. |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:43 PM |
Name: He goes by 'Geremy'. Ag/e: 26 Gender: Male.
Appearance: Geremy stands at 5'8, his build broad-shouldered and somewhat strong. He is clothed in a thick, long-sleeved brown shirt, as well as slightly over-sized black pants that are held on firmly by a heavily worn belt. Geremy's hands are covered by thick grey gloves, and his feet by similarly thick boots.
Geremy's ensemble is topped with a Duster Coat and a bucket that he has cut holes into, proclaiming it to be his 'special super helmet'.
Perks: Dumb Luck.
Weapons Primary: None. Sidearm: S&W 500 Magnum. It has been defiled with the engraving 'GErMyss NU TUCH'. Tertiary: A can, strapped over a stick. Looks somewhat like a Potato Masher Grenade.
Bio: Geremy's past is not very well known, even by himself. He never truly stops to think about, perhaps because he doesn't care. What can be said, however, is that the recent apocalypse has almost certainly knocked a few screws loose. Guided only by sheer dumb luck, Geremy has lived on.
((WELL HELLLOOOOOOOOO THERRREEEEEE.) |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:43 PM |
| (Can I just start, im gonna parchute into London first.) |
|
|
| Report Abuse |
|
|
|
| 16 Oct 2011 01:45 PM |
Name:Marcellus Archemedis A.ge:19 Gender:Male Appearance:His eye colours are mis-matched, 1 yellow and the other red. His hair doesn't seem like hair anymore, it's green and slimy. Out of his back sprouts 3 large curved spikes which can retract at will. His hands are hands anymore, they're spiked tendrils which can shoot out and are barbed. He wears a ripped green t-shirt, with jeans. He doesn't wear any shoes, due to the fact that they're almost glued to two tarmac pieces. He's also rather puny looking. Perks:London Survivor, Scientist, Camel Weapons Primary:N/A Sidearm:N/A Trertiary:N/A Bio:Marcellus was one of the loners back when he wasn't mutated. He was barely loved, let alone popular. He'd almost lost hope in the world, and decided to draw his last breath. But his own memories stopped him. Sadly, because he decided not to suic.ide, he was one of the first to be infected. He now lives a sad little existance, alone. |
|
|
| Report Abuse |
|
|
|
| |
|
|
| |
|
»
|
|
|
|
|