tim781
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| Joined: 10 Oct 2010 |
| Total Posts: 815 |
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| 16 Oct 2011 10:57 PM |
your character should have a stance that you pay for.one would be - Alert-your robloxian is a little hunched over and with his arms bent a little bit.
and there should be an animation where your robloxian jogs.
bendy arms and legs.
another stance would be-crawling. your character crawls on all four legs.
and to get a stance,each would be 50 robux,and for NBCers. BCers get discounts.
and yes,four the crawling stance there should be a crawling animation.
another stance would be-sideways. your robloxian stands sideways. it would go great with the jogging animation.
each stance-50 robux.
each walking animation 20 robux.
NBCers can get them,but BCers get discounts. this is what they MIGHT be like
stances-40 or 30 robux.
walking animations-10 or 15 or 5 robux.
roblox would be more fun!
~True Veteran speaking in this message~
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tim781
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| Joined: 10 Oct 2010 |
| Total Posts: 815 |
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tim781
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| Joined: 10 Oct 2010 |
| Total Posts: 815 |
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| 17 Oct 2011 10:12 AM |
| i said stances and walking animations. and the classic would be an option. and what did you mean by "too much"? |
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Rowpunk
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| Joined: 20 Nov 2009 |
| Total Posts: 7387 |
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| 17 Oct 2011 10:40 AM |
That's not a valid reason for not supporting this idea Bolt. It just says that you prefer classic, which is a personal issue, think of the whole of roblox before you post.
Honestly, I don't support this idea. Why might you ask? Well, it will be a little complex, but stick with me here.
Roblox uses a script to quickly get a 2D image of your robloxian for your profile picture, it doesn't exist in the same 3D space as it does in game.
What does this mean? Well, for this idea to work PROPERLY, you would have to convert it over to be existing in 3D space, and then have enough points in the limbs to be able to bend them.
The part about the points would be a bit confusing if you have never touched a 3D modeling system before, but I'll explain it quickly. BASICLY everything is made out of faces, these faces are plains, CFrame into place, that have different point on the edges. If you tried to move a point, it would move the entire plain to that point. e.g. You move one of the four shoulder points, and the faces on the rest of the arm expand over the those points.
How would they fix this? Well, they would /subdivide/ the limbs, if you would. Creating extra points, and extra faces. So the point would be at the middle of the arm, and would work as a rough elbow. For bending as most people think of, you have to subdivide the arm quite a bit, meaning that we would go from the 4 Points on a arm that we have now, to about 3k points on a SINGLE arm.
Of course, the photo wouldn't have to exist in 3D space, you could render it out, but the rendering process would take longer, and there is always the chance that the texture mapping (Your clothes) would mess up with all of these extra points. Roblox would have to redo the entire character system in order to create this idea. I, like most people, would prefer them having their scripters working on new building objects (Like terrain upgrades, Prisims, and custom particles)
You most likely will ignore this, but it's a nice little overview on the subject, you can't post questions if you want, it's kinda thick stuff for people without experince in 3D modeling. |
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Dx1895
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| Joined: 13 Dec 2008 |
| Total Posts: 1446 |
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| 17 Oct 2011 11:07 AM |
| Yeah, basically the whole system would have to be reset and then changed for this to be added. There's no way, at this point, to be able to change a 2D format to a 3D format with a click of a button or just checking a check box in your Profile Settings. Sorry, but I don't support and neither with the moderators, most likely. |
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| 11 Feb 2017 06:53 PM |
"Alert-your robloxian is a little hunched over and with his arms bent a little bit."
"walking animations"
"Well, they would /subdivide/ the limbs, if you would." |
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