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| 11 Oct 2011 03:28 PM |
newPlayer:GetRankFromGroup(GROUPID)
discuss now |
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Tenal
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| Joined: 15 May 2011 |
| Total Posts: 18684 |
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| 11 Oct 2011 03:34 PM |
tenal be nice we let you stay in c&g even though u scripter forumer lloLO |
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blocco
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| Joined: 14 Aug 2008 |
| Total Posts: 29474 |
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| 11 Oct 2011 03:34 PM |
| wut if ur group owner is stupid and gives the same ranks to two different levels |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 11 Oct 2011 03:35 PM |
| blocco, thats his problem, doesn't that make us just look smarter? |
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LDT101
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| Joined: 16 Jul 2010 |
| Total Posts: 104 |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 11 Oct 2011 05:06 PM |
"doesn't that make us just look smarter?" > implying clans make you look smart lolol
@OP: I can't begin to tell you how many times I've seen this suggested. Also, this doesn't belong here. Go to S&I with your suggestions next time.
http://www.roblox.com/Forum/ShowForum.aspx?ForumID=21
~ I'm a unicorn ~ |
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geicogeko
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| Joined: 27 Apr 2010 |
| Total Posts: 2727 |
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| 11 Oct 2011 07:55 PM |
| Studio, have you stopped using scriptkiddie hax and terrorising little clans :3 |
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| 11 Oct 2011 08:06 PM |
Apparently having a method idea for groups means you get a GOBWEY.
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 11 Oct 2011 08:29 PM |
I say
if plyr:IsInGroup(GroupId, Optional Int. Value Rank #) |
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| 11 Oct 2011 08:58 PM |
@lupine
no, because you can't just get rid of a second argument noob! |
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Combrad
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| Joined: 18 Jul 2009 |
| Total Posts: 11025 |
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| 12 Oct 2011 03:43 AM |
| @pwn, I was implying, that we would be smarter for using it correctly. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 12 Oct 2011 08:24 AM |
| That would be better if :IsInGroup() would return also the rank.. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 12 Oct 2011 03:20 PM |
| rank_number, rank_name = player:GetRankInGroup(groupId) |
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lupine
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| Joined: 24 Jun 2008 |
| Total Posts: 3561 |
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| 15 Oct 2011 10:09 PM |
You so can get rid of a second argument.
TweenPosition(UDim2 End Position, Enum Easing, Enum Easing, Time, function recall[I think])
The function at the end isn't needed, it works fine without it.
Instance.new("Part", workspace) workspace is also optional. You don't need an object in that argument. |
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micol2242
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| Joined: 13 Nov 2010 |
| Total Posts: 4732 |
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| 15 Oct 2011 10:45 PM |
omg all these c&gers gobwey
--what is this i dont even-- |
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xNikB
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| Joined: 25 Sep 2011 |
| Total Posts: 41 |
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| 15 Oct 2011 11:17 PM |
I hate clans but think this is a good idea.
.:/!#sckum#!\:. |
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| 16 Oct 2011 09:54 AM |
>*shoves back into C&G*
>Posted by Tenal
Anyway, it's probably in the works, they'd be stupid not to have thought of it already, but it definitely needs to be done at some point. |
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| 16 Oct 2011 10:39 AM |
NO A C&GER IS TAKING OVER THE FORUM SHOOTS AND BURNS HIS BODY IN THE C&G FORUM!
~The man who is not an alt. |
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