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ROBLOX Forum » Game Creation and Development » Scripters
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Any useful plugins ideas for script development?

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GoldenUrg is not online. GoldenUrg
Joined: 23 Aug 2009
Total Posts: 6428
15 Oct 2011 04:41 PM
I made a plugin which "links" the source of all matching scripts so that when you update one they all update.

I made one that automatically restarts a script whenever the source changes.

I know some of you have plugins to check for compile errors.

Do you use any other uses for plugins in script development?
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crazypotato4 is not online. crazypotato4
Joined: 22 Feb 2010
Total Posts: 20000
15 Oct 2011 04:45 PM
If you're lazy like me, a plugin that inserts Scripts into the Workspace for you so you don't have to use the Insert>Object menu or type stuff into the command bar. :D
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nickmaster24 is not online. nickmaster24
Joined: 04 Oct 2008
Total Posts: 8906
15 Oct 2011 04:53 PM
^Lolz

~¡Todos los días estoy barajando!~
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Danster5oo is not online. Danster5oo
Joined: 27 Aug 2010
Total Posts: 10003
15 Oct 2011 04:54 PM
@crazy

ZOMG THAT'S AN EPIC PLUGIN!
I'll go make one for my self :P

-The naked old man who is possibly chocolate...
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GoldenUrg is not online. GoldenUrg
Joined: 23 Aug 2009
Total Posts: 6428
15 Oct 2011 05:00 PM
Custom buttons for whatever you commonly do (inserting template scripts, loading common models, encrypting) kinda goes without saying.

Maybe it's just my tiny computer, but it takes a little while to start a solo game or test player. And even if it didn't it takes some time to get to the interesting part of the game so it's useful to be able to edit the running game and also save.

Do you normally test games in solo, test, studio or online?
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crazypotato4 is not online. crazypotato4
Joined: 22 Feb 2010
Total Posts: 20000
15 Oct 2011 05:02 PM
Depending on what kind of script I'm testing, I will use either solo (Tools>Test>Play Solo) or a test server (Tools>Test>Start Server).

For example, most LocalScripts, I will test in Play Solo, but if I'm testing something that uses more than one player, or deals with stuff like PlayerAdded or Chatted, then I will always use Start Server.
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DonnyTheDemented is not online. DonnyTheDemented
Joined: 29 May 2010
Total Posts: 1413
15 Oct 2011 05:03 PM
^all of the above
First play solo
then server ->start player
then online
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GoldenUrg is not online. GoldenUrg
Joined: 23 Aug 2009
Total Posts: 6428
15 Oct 2011 09:19 PM
I use loadstring for some of my script libraries. It's not a plugin but it reloads automatically when the text changes.
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
15 Oct 2011 09:49 PM
Make a clone of Visual Studio 2010 - y'know - they "Class" creation menu would have a list of instances, you could "build" a place to compile all the scripts, etc.
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JacksAlt123 is not online. JacksAlt123
Joined: 14 Oct 2011
Total Posts: 30
16 Oct 2011 10:33 AM
I do not have a plugin.

~The man that is not an alt.
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GoldenUrg is not online. GoldenUrg
Joined: 23 Aug 2009
Total Posts: 6428
16 Oct 2011 08:16 PM
I was asking for things you actually have. My Lua doesn't actually have an classes to create. Studio already has tools for creating instances and setting properties.
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mew9O3 is not online. mew9O3
Joined: 10 Jun 2011
Total Posts: 179
16 Oct 2011 09:28 PM
Instance.new("Script",workspace).Source="--Sauce here"
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JacksAlt123 is not online. JacksAlt123
Joined: 14 Oct 2011
Total Posts: 30
17 Oct 2011 02:21 PM
^
Eh ok.
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