GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 15 Oct 2011 04:41 PM |
I made a plugin which "links" the source of all matching scripts so that when you update one they all update.
I made one that automatically restarts a script whenever the source changes.
I know some of you have plugins to check for compile errors.
Do you use any other uses for plugins in script development?
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| 15 Oct 2011 04:45 PM |
| If you're lazy like me, a plugin that inserts Scripts into the Workspace for you so you don't have to use the Insert>Object menu or type stuff into the command bar. :D |
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| 15 Oct 2011 04:53 PM |
^Lolz
~¡Todos los días estoy barajando!~ |
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| 15 Oct 2011 04:54 PM |
@crazy
ZOMG THAT'S AN EPIC PLUGIN! I'll go make one for my self :P
-The naked old man who is possibly chocolate... |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 15 Oct 2011 05:00 PM |
Custom buttons for whatever you commonly do (inserting template scripts, loading common models, encrypting) kinda goes without saying.
Maybe it's just my tiny computer, but it takes a little while to start a solo game or test player. And even if it didn't it takes some time to get to the interesting part of the game so it's useful to be able to edit the running game and also save.
Do you normally test games in solo, test, studio or online?
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| 15 Oct 2011 05:02 PM |
Depending on what kind of script I'm testing, I will use either solo (Tools>Test>Play Solo) or a test server (Tools>Test>Start Server).
For example, most LocalScripts, I will test in Play Solo, but if I'm testing something that uses more than one player, or deals with stuff like PlayerAdded or Chatted, then I will always use Start Server. |
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| 15 Oct 2011 05:03 PM |
^all of the above First play solo then server ->start player then online |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 15 Oct 2011 09:19 PM |
I use loadstring for some of my script libraries. It's not a plugin but it reloads automatically when the text changes.
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| 15 Oct 2011 09:49 PM |
| Make a clone of Visual Studio 2010 - y'know - they "Class" creation menu would have a list of instances, you could "build" a place to compile all the scripts, etc. |
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| 16 Oct 2011 10:33 AM |
I do not have a plugin.
~The man that is not an alt. |
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GoldenUrg
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| Joined: 23 Aug 2009 |
| Total Posts: 6428 |
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| 16 Oct 2011 08:16 PM |
I was asking for things you actually have. My Lua doesn't actually have an classes to create. Studio already has tools for creating instances and setting properties. |
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mew9O3
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| Joined: 10 Jun 2011 |
| Total Posts: 179 |
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| 16 Oct 2011 09:28 PM |
| Instance.new("Script",workspace).Source="--Sauce here" |
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