Riderj
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| Joined: 15 Aug 2011 |
| Total Posts: 1534 |
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| 14 Oct 2011 09:28 PM |
I need the wood material on my brick, it just does not carry over that material once I put a CylinderMesh into it.
[~I'm gonna dot your box and put a hole in your firefox~] |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 14 Oct 2011 09:29 PM |
| Change it's shape into a cylinder and copy/paste it as you need? |
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Riderj
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| Joined: 15 Aug 2011 |
| Total Posts: 1534 |
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| 14 Oct 2011 09:33 PM |
It has the cross hair thing. That does not look nice when I have to CFrame it into the corner of my building. Any other suggestions?
[~I'm gonna dot your box and put a hole in your firefox~] |
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Riderj
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| Joined: 15 Aug 2011 |
| Total Posts: 1534 |
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| 14 Oct 2011 09:34 PM |
Thank for the suggestion BTW.
[~I'm gonna dot your box and put a hole in your firefox~] |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 14 Oct 2011 09:43 PM |
*Plays around in Roblox studio*
Insert a special mesh into the brick, change it's meshtype to cylinder (material carries over with the special mesh). It only works with cube bricks though (all sides the same), so you'll need to copy and paste it as needed. It does not have the crosshairs. |
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Riderj
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| Joined: 15 Aug 2011 |
| Total Posts: 1534 |
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| 14 Oct 2011 11:42 PM |
Has to be a special dimension
[~I'm gonna dot your box and put a hole in your firefox~] |
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| 15 Oct 2011 05:51 AM |
| @sw; It's broken...Cylinders will not work if you use a specialmesh. |
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