EMAN381
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| Joined: 27 Nov 2007 |
| Total Posts: 4300 |
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| 14 Oct 2011 03:59 PM |
If you really think about it, is it worth it to create a name-hiding script using these artificial heads and everything?
This isn't normal, so why don't we just add some property to Humanoid having a checkbox saying something like "HumanoidNameVisible" either false or true.
This can stop some complications, and if you want a game for all players not showing the name and health bar, you can make a PlayerOnEnter() and use HumanoidNameVisible = false.
Suggestions, feedback, comments?
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EMAN381
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| Joined: 27 Nov 2007 |
| Total Posts: 4300 |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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EMAN381
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| Joined: 27 Nov 2007 |
| Total Posts: 4300 |
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| 14 Oct 2011 04:27 PM |
:D
I dislike the fact sometimes that S&I don't have a lot of scripters here. |
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papey
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| Joined: 18 Sep 2008 |
| Total Posts: 7424 |
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| 14 Oct 2011 04:38 PM |
You don't even need scripting knowledge to understand some properties. Bump 2.0 |
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| 14 Oct 2011 04:40 PM |
Support.
game.WorkSpace.tonykaree13.Humanoid.health=0
This is a GUESS. |
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| 14 Oct 2011 04:43 PM |
That kills you, but doesn't make your humanoid invisible. :l
The humanoid label only appears if the Head's transparency ~= 1. |
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EMAN381
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| Joined: 27 Nov 2007 |
| Total Posts: 4300 |
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| 14 Oct 2011 04:45 PM |
Well you mean "Head.Transparency = 1"
Btw, I still don't think the label disappears for the transparency, does it? |
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| 14 Oct 2011 04:46 PM |
No, ~=.
It only appears if transparency is NOT 1. |
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| 14 Oct 2011 04:47 PM |
If the transparency is 1, the label dissapears. Also, a humanoid's label only appears if there is a brick named "Head" in its parent. |
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EMAN381
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| Joined: 27 Nov 2007 |
| Total Posts: 4300 |
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| 14 Oct 2011 04:51 PM |
| OH! I read your post wrong. Nvm. |
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McNoobish
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| Joined: 30 Dec 2010 |
| Total Posts: 1602 |
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| 14 Oct 2011 04:55 PM |
| It would be good in vids... |
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EMAN381
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| Joined: 27 Nov 2007 |
| Total Posts: 4300 |
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| 14 Oct 2011 08:31 PM |
Bump.
/floodcheck /floodcheck of course again /O M G A R E U K I D D I N G M E F L O O D C H E C K |
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