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| 14 Oct 2011 02:01 PM |
Hi All,
I've been thinking about our gui system, and was wondering what you guys think the most important feature would be to add next. I'm interested to hear your ideas! Even the crazy ones! No idea is bad here, unless it doesn't involve guis.... so lets hear it! |
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mew903
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| Joined: 03 Aug 2008 |
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| 14 Oct 2011 02:02 PM |
GUI Rotation. :3
Regards, ~Scarfacial |
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mew903
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| 14 Oct 2011 02:02 PM |
Oh, I haz a idea, one to make you 100% cooler
your current rate is : -1%
too bad |
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| 14 Oct 2011 02:03 PM |
| Add BorderTransparency so that it's seperate from BackgroundTransparency, please. :D |
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mew903
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| Joined: 03 Aug 2008 |
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| 14 Oct 2011 02:03 PM |
| Since you have a draggable feature, can you make slide bars a native part of the GUI system? Or, like, have a GUI element only be draggable within a certain area? |
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mew903
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| Joined: 03 Aug 2008 |
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| 14 Oct 2011 02:04 PM |
BTW, TweenRotation would be nice
GuiObject:TweenRotate(CFrame value?, basic tweening stoof) |
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| 14 Oct 2011 02:05 PM |
@bunny you can do that with scripting already.
GUI Rotation would be really nice. |
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paulhal
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| Joined: 13 Sep 2009 |
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| 14 Oct 2011 02:08 PM |
| A way of cropping images if they go off the edge of a Frame or other parent object |
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| 14 Oct 2011 02:08 PM |
Umm a create table function maybe? I know you can do it with scripting already but a built in function would be nice.
Frame:CreateTable(Instance, X, Y)
Example
Frame:CreateTable("TextLabel", 10, 5)
would create a total of 50 TextLabels all automatically set in size and position.
~ Mitch |
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Lowcart
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| Joined: 12 Sep 2011 |
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Tenal
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| Joined: 15 May 2011 |
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ENET
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| Joined: 01 Jan 2010 |
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| 14 Oct 2011 02:09 PM |
GuiRotation
ImageTransparency ImageColor(like the mesh one where you can over color it for effects) ImageCropping
Canvas(lets you call paint features on it that don't create new objects but allows you to paint to it without causing tons of lag)
CameraGui -> Lets you set its position and displays a new rendered window of that area(in 3d space)
2dRayCasting on the c side(for pple who want to make roblox gui games)
html like window.... lets you use font tags and image tags(as long as the iamge is a roblox one) and stuff like that or atleast bbcode...
So...
DisplayWindow.Text="[color=red]hey[/color][b]hows it going[/b]"
Would allow us to do cool things with guis would it not? |
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ENET
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| 14 Oct 2011 02:11 PM |
In addition to above...
I think gui textboxes should be able to have the | be moved... Like in a real textbox.
Rightnow you have to move it with the left or right arrow but it would also be cool if we could click somewhere in the text box.
Also ctrl+c and ctrl+v. For people who still want to use codes or output. Where the user could click the textbox and copy the output. |
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| 14 Oct 2011 02:11 PM |
I like ENET's CameraGui idea too! You could create like 4 boxes on the screen each showing some place of the map.
~ Mitch |
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| 14 Oct 2011 02:12 PM |
2dRayCasting - I'm not quite sure what this would mean. Could you explain?
Great ideas so far everyone! |
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| 14 Oct 2011 02:14 PM |
Having text that can be underlined.
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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Tenal
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| 14 Oct 2011 02:16 PM |
Basically allow us cast a ray on the screengui from one point to another and see if it hit a guiObject.
It may not have a huge area of use but it shouldn't be that hard to make as its only 2d. |
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| 14 Oct 2011 02:17 PM |
'fatness' thickness*
Such poor word choice :p
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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| 14 Oct 2011 02:17 PM |
| @613 my point exactly :)... you can already do it with raycasting but your result would be poor quality, lag, and tons of gui objects, low fps. |
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| 14 Oct 2011 02:19 PM |
ENET
Camera GUI? A lot of people have had this idea, but for some reason your's is the best.
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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| 14 Oct 2011 02:21 PM |
| Even without a camera gui, a canvas gui would reduce some lag and allow us to create more custom gui objects without as much lag... |
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Tenal
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| Joined: 15 May 2011 |
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