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jeditkacheff is not online. jeditkacheff
Joined: 25 Mar 2010
Total Posts: 231
14 Oct 2011 02:01 PM
Hi All,

I've been thinking about our gui system, and was wondering what you guys think the most important feature would be to add next. I'm interested to hear your ideas! Even the crazy ones! No idea is bad here, unless it doesn't involve guis.... so lets hear it!
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mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
14 Oct 2011 02:02 PM
EEEEEEEEEEEEW
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
14 Oct 2011 02:02 PM
GUI Rotation. :3

Regards,
~Scarfacial
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mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
14 Oct 2011 02:02 PM
Oh, I haz a idea, one to make you 100% cooler




your current rate is : -1%




too bad
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crazypotato4 is not online. crazypotato4
Joined: 22 Feb 2010
Total Posts: 20000
14 Oct 2011 02:03 PM
Add BorderTransparency so that it's seperate from BackgroundTransparency, please. :D
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mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
14 Oct 2011 02:03 PM
"78 posts"




trall.......
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bunnybunn264 is not online. bunnybunn264
Joined: 04 Oct 2010
Total Posts: 5409
14 Oct 2011 02:03 PM
Since you have a draggable feature, can you make slide bars a native part of the GUI system? Or, like, have a GUI element only be draggable within a certain area?
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mew903 is not online. mew903
Joined: 03 Aug 2008
Total Posts: 22071
14 Oct 2011 02:04 PM
BTW, TweenRotation would be nice



GuiObject:TweenRotate(CFrame value?, basic tweening stoof)
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
14 Oct 2011 02:05 PM
@bunny you can do that with scripting already.

GUI Rotation would be really nice.
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paulhal is not online. paulhal
Joined: 13 Sep 2009
Total Posts: 320
14 Oct 2011 02:08 PM
A way of cropping images if they go off the edge of a Frame or other parent object
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61352151511 is not online. 61352151511
Joined: 30 Nov 2009
Total Posts: 8094
14 Oct 2011 02:08 PM
Umm a create table function maybe? I know you can do it with scripting already but a built in function would be nice.

Frame:CreateTable(Instance, X, Y)

Example

Frame:CreateTable("TextLabel", 10, 5)

would create a total of 50 TextLabels all automatically set in size and position.

~ Mitch
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Lowcart is not online. Lowcart
Joined: 12 Sep 2011
Total Posts: 1323
14 Oct 2011 02:09 PM
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
14 Oct 2011 02:09 PM
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
14 Oct 2011 02:09 PM
GuiRotation

ImageTransparency
ImageColor(like the mesh one where you can over color it for effects)
ImageCropping

Canvas(lets you call paint features on it that don't create new objects but allows you to paint to it without causing tons of lag)

CameraGui -> Lets you set its position and displays a new rendered window of that area(in 3d space)

2dRayCasting on the c side(for pple who want to make roblox gui games)

html like window.... lets you use font tags and image tags(as long as the iamge is a roblox one) and stuff like that or atleast bbcode...

So...

DisplayWindow.Text="[color=red]hey[/color][b]hows it going[/b]"

Would allow us to do cool things with guis would it not?
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
14 Oct 2011 02:11 PM
In addition to above...

I think gui textboxes should be able to have the | be moved... Like in a real textbox.

Rightnow you have to move it with the left or right arrow but it would also be cool if we could click somewhere in the text box.

Also ctrl+c and ctrl+v. For people who still want to use codes or output. Where the user could click the textbox and copy the output.
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61352151511 is not online. 61352151511
Joined: 30 Nov 2009
Total Posts: 8094
14 Oct 2011 02:11 PM
I like ENET's CameraGui idea too! You could create like 4 boxes on the screen each showing some place of the map.

~ Mitch
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jeditkacheff is not online. jeditkacheff
Joined: 25 Mar 2010
Total Posts: 231
14 Oct 2011 02:12 PM
2dRayCasting - I'm not quite sure what this would mean. Could you explain?

Great ideas so far everyone!
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
Total Posts: 2975
14 Oct 2011 02:14 PM
Having text that can be underlined.

-The guy with the siggy that little kids find inappropriate yet it isn't.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
14 Oct 2011 02:16 PM
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
14 Oct 2011 02:16 PM
Basically allow us cast a ray on the screengui from one point to another and see if it hit a guiObject.

It may not have a huge area of use but it shouldn't be that hard to make as its only 2d.
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
Total Posts: 2975
14 Oct 2011 02:17 PM
'fatness'
thickness*

Such poor word choice :p

-The guy with the siggy that little kids find inappropriate yet it isn't.
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
14 Oct 2011 02:17 PM
@613 my point exactly :)... you can already do it with raycasting but your result would be poor quality, lag, and tons of gui objects, low fps.
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
Total Posts: 2975
14 Oct 2011 02:19 PM
ENET

Camera GUI? A lot of people have had this idea, but for some reason your's is the best.

-The guy with the siggy that little kids find inappropriate yet it isn't.
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ENET is not online. ENET
Joined: 01 Jan 2010
Total Posts: 4820
14 Oct 2011 02:21 PM
Even without a camera gui, a canvas gui would reduce some lag and allow us to create more custom gui objects without as much lag...
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
14 Oct 2011 02:21 PM
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