blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:26 PM |
http://www.roblox.com/Forum/ShowPost.aspx?PostID=56314937
~ugelatin? |
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BenBonez
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| Joined: 29 Aug 2008 |
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mew903
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| Joined: 03 Aug 2008 |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 13 Oct 2011 03:27 PM |
COOOLLLDDDD
<'+1 Post. Ujelly?'> |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:27 PM |
Too bad you aren't a good troll
~ugelatin? |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:28 PM |
Seriously, how old is it?
~ugelatin? |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 13 Oct 2011 03:28 PM |
| I am a Trall thank you very much nob |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:30 PM |
| Why would we use a glitchy physic event when we have fast precise raycasting? |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:30 PM |
Like my new siggy n0b?
~Who's more ignorant? The troll or the one who follows him? |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:31 PM |
@Ben Try it out. It's more efficient and much easier than raycasting.
~Who's more ignorant? The troll or the one who follows him? |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:32 PM |
@blockoo
How exactly is it more efficient to have a loop running to constantly calculate positions compared to a few more calculations called once on need. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 13 Oct 2011 03:34 PM |
"How exactly is it more efficient to have a loop running to constantly calculate positions"
"calculate positions"
"calculate"
"loop running"
"loop"
... You just said why it's more efficient than to use magnitude or raycasting in your sentence.
<'+1 Post. Ujelly?'> |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:37 PM |
touch ended:
looping and checking positions
raycasting:
called on need, calculatons once
u get it now? |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:38 PM |
@BenBonez You don't need to run a loop when using TouchEnded -.-
~Who's more ignorant? The troll or the one who follows him? |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:39 PM |
...
IT IS RUNNING A LOOP IN BACKGROUND DOING CALCULATIONS EVERY MOMENT |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:41 PM |
Ok, but is that our problem? As long as we didn't make it, it's great.
~Who's more ignorant? The troll or the one who follows him? |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:43 PM |
P.S. If you must know, there's a TouchTransmitter that tells when the touch is disconnected, not some loop
~Who's more ignorant? The troll or the one who follows him? |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:44 PM |
you said its more efficient than raycasting i showd u where u were wrong
case closed |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:44 PM |
I love people who always think they're right.
<3 u benbonez
~Who's more ignorant? The troll or the one who follows him? |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:45 PM |
oh yes so u think roblox magically knows when a part touches another just like that?
i suggest u learn how stuff works |
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:46 PM |
It's called physics.
~Who's more ignorant? The troll or the one who follows him? |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:50 PM |
yeah and what exactly do you think is physics in games?
want 2 see how game code looks like?
main loop { physics() render() }
physics { blah }
render { blah }
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blockoo
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| Joined: 08 Nov 2007 |
| Total Posts: 17202 |
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| 13 Oct 2011 03:50 PM |
Alright, if you insist, just keep screwing with your rays. Not my problem you wanna do things the hard way.
~Who's more ignorant? The troll or the one who follows him? |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 13 Oct 2011 03:51 PM |
"i suggest u learn how stuff works"
Ben, you think tagging code and then using the tag will increase runtime speed by 30%;
eg. f=script.Parent print(f.Name)
will run more quickly than
print(script.Parent.Name)
<'+1 Post. Ujelly?'> |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 13 Oct 2011 03:54 PM |
@nate890
If you localize them yes |
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