Lowcart
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| Joined: 12 Sep 2011 |
| Total Posts: 1323 |
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| 11 Oct 2011 09:20 PM |
| you arnt allowed to change the mouses position already tried b4 =/ |
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Lowcart
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| Joined: 12 Sep 2011 |
| Total Posts: 1323 |
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| 11 Oct 2011 09:21 PM |
| taht doesnt move the mouse it changes the screen |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 11 Oct 2011 09:22 PM |
The mouse only gives a 2d coordinate. You'll have to use unitRay for getting a Vector3 or CFrame location. If you did want to move it up, just add to the y coordinate.
~ I'm a unicorn ~ |
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Lowcart
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| Joined: 12 Sep 2011 |
| Total Posts: 1323 |
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Glommus
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| Joined: 06 Oct 2011 |
| Total Posts: 150 |
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| 11 Oct 2011 09:22 PM |
| I suspect they just make the crosshairs wider and the gun more erratic. |
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Lowcart
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| Joined: 12 Sep 2011 |
| Total Posts: 1323 |
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Lowcart
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| Joined: 12 Sep 2011 |
| Total Posts: 1323 |
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| 12 Oct 2011 12:57 AM |
| no that wont work, m.UnitRay is a ray and cannot be added or subtracted. However there is mouse.X or mouse.Y but u cant set it. it says "can't set value" but if your using this only for recoil try changing the camera instead |
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