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| 09 Oct 2011 03:03 PM |
ISRP 2 of 3. First Person to Reply gets this thread as their ISRP.
Some paths are not available due to ROBLOX Rules. I.e. This is the Censored Version of Political Unrest.
Game Mechanics will vary Greatly depending on your choices in the following Questions.
1. Choose your Time Period. []Medieval - Fast Political, Slow Battles, Relatively Fast Wars, Boost to Faith and Superstition. []Renaissance - Slow Political, Little Battle, Boost to Research, Small Boost to Superstition and Faith. []Trenches - Slow Political, Slow Battle, Slow War, Drain on Morale. []Cold War - Increase in Paranoia, Little Overseas Help, Average Political, Quiet Stealthy Battle, War not seen by Public, Boost to Research. []Modern - Average Political, Slow Battle, Slow War, War may Fire Up for no apparent reason, Citizens will not largely support any War, Boost to Environmentalism and Corruption, Drain on Faith. []Apocalyptic - Tribal Politics, Fast Battles, No Wars, Random Raids, Boost to Improvisation and Mutation. No Starting Faith. Drain on Starting Research. NON-HUMAN RACES ALWAYS ON. []Future - Slow Politics, Fast Battles, Fast Wars, Boost to Technology, Other Planets available from beginning, Drain on Research and Faith.
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drwho101
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| Joined: 28 Nov 2008 |
| Total Posts: 5681 |
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| 09 Oct 2011 03:05 PM |
Sorry guys, forgot to mention that this one is already reserved. =P Wolfie is a dunce. |
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| 10 Oct 2011 11:28 AM |
| I dont exactly get this. Please explain. |
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| 10 Oct 2011 11:31 AM |
Wolfie, make one for meh.
-Sir Martain II- |
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Hana123
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| Joined: 20 Aug 2008 |
| Total Posts: 26621 |
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| 10 Oct 2011 11:33 AM |
| []Modern - Average Political, Slow Battle, Slow War, War may Fire Up for no apparent reason, Citizens will not largely support any War, Boost to Environmentalism and Corruption, Drain on Faith. |
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| 10 Oct 2011 12:08 PM |
People here like teh Medieval it seems. Which is pretty nice, because it's one of the most interesting, and one of my favourites.
2. Non-Human Races?
[]Yes - Mutants, Anthros, Aliens are all available and encounterable, with Mythical Beings available for the Medieval Setting. []No - Mutants, Anthros and Aliens are not available, although Aliens and Mutants may be encountered as Hostiles only in the Future setting, and Mythical Beings in the Medieval Setting.
3. What sort of Game would you like?
[]Solo - Solo Adventuring. You can get a Group if you have the money or ability, or you can get to the National stage. []Group - Adventuring as the Leader of a Group of Individuals. If you do badly, you'll be kicked out to go Solo, and it will be difficult to build up again. But doing very well can eventually get you to National. []Nation - Lead a Nation. If you do badly, you can be kicked down to Solo by your people. |
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Hana123
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| Joined: 20 Aug 2008 |
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| 10 Oct 2011 12:14 PM |
I like the Mod/Fut Either one finw |
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podraptor
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| Joined: 13 Oct 2008 |
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| 10 Oct 2011 12:52 PM |
4. Choose your starting location.
[]Europe []Japan []Ireland []Middle East []Russia []Africa
Starting locations have unique storylines that can be activated due to choice in Question 2.
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| 10 Oct 2011 12:52 PM |
| Yes to other races, national, and i want apocolyptic. |
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| 10 Oct 2011 01:01 PM |
| (I swear I'm going to flip the hell out someday when the abysmal average IQ finally overwhelms my tolerance for it.) |
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| 10 Oct 2011 01:17 PM |
| No america? Did you forget, or is it just not there. |
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podraptor
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| Joined: 13 Oct 2008 |
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| 10 Oct 2011 02:44 PM |
5. Use this Location's Unique Storyline?
[]Rain of Fire - Troubling News spreads through the Kingdom. From the Wild Islands of the West come tales of Men who become Wolves at the Eye of the Moon, and troubling stories of them finding way to Mainland by twisting Sailors to their curse and by sneaking aboard as Seductive Women. From the Mountains of the North East spread rumours of a dabbler in Necromancy and a Pale Man who feeds upon the blood of Man, turning those he feeds upon into a Dark Army, and most frightening from the South, comes a spreading fear of a Dragon stalking the lands of the Far South, and slowly making it's way north with a brood of Dragonlings. Heroes are needed desperately by the people, and most of all, a strong leader. Note: This Storyline will most likely involve much Direct Intervention by your character. |
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Hana123
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| Joined: 20 Aug 2008 |
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| 10 Oct 2011 02:52 PM |
| 1Modern, 2No, 3Group, 4Japan, 5No |
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Hana123
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| Joined: 20 Aug 2008 |
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| 10 Oct 2011 03:13 PM |
(When one of them dies.)
6. Choose your Second-in-Command.
[]The General - The General is a master of Combat, and can aid greatly in conflict. []The Noble - The Noble is a master of Etiquette and Finery, and can stop conflicts arising. []The Merchant - The Merchant is a master of Tact and Economy, and can keep your nation strong economically. []The Mage - The Mage is a master of the Magical Arts, and can aid in many fields, but often with unforeseen side-effects.
(Full details of the chosen Character can be found by examining them in Game.) |
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Hana123
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| Joined: 20 Aug 2008 |
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