dap300
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| Joined: 23 Nov 2009 |
| Total Posts: 4738 |
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| 11 Oct 2011 06:00 AM |
Easiest way to remove a head?
Inserting a filemesh on it or inserting a fake head? |
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dap300
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| Joined: 23 Nov 2009 |
| Total Posts: 4738 |
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| 11 Oct 2011 06:03 AM |
| I think you guys won't understand, INVISIBLE HEAD. |
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dap300
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| Joined: 23 Nov 2009 |
| Total Posts: 4738 |
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Mario8236
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| Joined: 11 Sep 2010 |
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juriaan
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| Joined: 25 Nov 2008 |
| Total Posts: 939 |
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| 11 Oct 2011 06:46 AM |
Hmm. I should say Transparency.
But you dont want that. So I say create a Fake Head and put it over it :P Remove the Orginal one. Or make a Bigger Head over the Normal Head
Juriaan
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 11 Oct 2011 06:49 AM |
| I think they are both easy. The easiest way to REMOVE it is the first script that guys learn in the wiki.... Workspace.Urnaimezhere.Head:Remove() PWN xD |
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dap300
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| Joined: 23 Nov 2009 |
| Total Posts: 4738 |
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| 11 Oct 2011 06:57 AM |
| Dude, Not remove, TRANSPARENCY WITHOUT TRANSPARENCY. |
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breuning
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| Joined: 30 Oct 2008 |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 11 Oct 2011 06:59 AM |
| And if you want to make it invisible without transparency instead of removing it then write the right subject. |
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su8
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| Joined: 06 Mar 2009 |
| Total Posts: 6334 |
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| 11 Oct 2011 07:48 AM |
This is not the same thing.. but.. it might work if you create a weld to head.. character = game.Players.LocalPlayer w = Instance.new("Weld", character.Head) w.Part0 = character.Head w.Part1 = character.Torso ,But im not sure does it kill the player... :F |
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ZizZazZuz
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| Joined: 16 Jun 2008 |
| Total Posts: 2743 |
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| 11 Oct 2011 09:16 AM |
p = Instance.new("Part") p.Name = "Fake" p.Parent = urCharacterHeer w = Instance.new("Weld") w.Part0 = urCharacterHere.Head w.Part1 = p f = Instance.new("SpecialMesh") f.Parent = p f.MeshType = "Head" urCharacterHere.Head.Transparency = 1
At least, that SHOULD work... |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 11 Oct 2011 09:30 AM |
Filemesh.
-♂ MYRCO♂- Scripter, music obsessed, atheist and dutch. What else? |
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ZizZazZuz
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 11 Oct 2011 09:33 AM |
Filemesh, as it gets no asset to load itdoesn't have to load it. SpecialMesh has to be setten therefore it loads the mesh twice, even tough there's no asset.
-♂ MYRCO♂- Scripter, music obsessed, atheist and dutch. What else? |
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ZizZazZuz
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| Joined: 16 Jun 2008 |
| Total Posts: 2743 |
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| 11 Oct 2011 09:36 AM |
| Wait()... Does he want it to look like you still have a head, or just make it invisible? |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 11 Oct 2011 09:37 AM |
Invisible.
-♂ MYRCO♂- Scripter, music obsessed, atheist and dutch. What else? |
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ZizZazZuz
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| Joined: 16 Jun 2008 |
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| 11 Oct 2011 09:38 AM |
Nu! FileMesh! :3
I stand corrected. But I still think a SpecialMesh would look better. |
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myrco1001
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| Joined: 17 Sep 2010 |
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| 11 Oct 2011 09:40 AM |
...... *slaps ZiZ* Wake up and read.
-♂ MYRCO♂- Scripter, music obsessed, atheist and dutch. What else? |
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ZizZazZuz
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| Joined: 16 Jun 2008 |
| Total Posts: 2743 |
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| 11 Oct 2011 09:42 AM |
| Yeah, yeah, I know. But it just seems... WEIRD for someone to walk around with no head. |
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myrco1001
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| Joined: 17 Sep 2010 |
| Total Posts: 2574 |
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| 11 Oct 2011 09:44 AM |
Humans are weird...
-♂ MYRCO♂- Scripter, music obsessed, atheist and dutch. What else? |
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ZizZazZuz
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| Joined: 16 Jun 2008 |
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| 11 Oct 2011 09:50 AM |
True dat bro. :3
Topic change! When do you think the new parts are coming out? |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 11 Oct 2011 12:03 PM |
| Everyone is weird to other people in their own little way... |
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ZizZazZuz
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| Joined: 16 Jun 2008 |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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| 11 Oct 2011 12:04 PM |
| I was replying to the post above yours saying humans are weird. |
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