asdasdasd
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| Joined: 16 Dec 2007 |
| Total Posts: 12763 |
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| 09 Oct 2011 07:22 PM |
Make it like, mesh size 15, 15, 15. LOLWIN
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uggmun
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| Joined: 10 Jun 2009 |
| Total Posts: 21097 |
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| 09 Oct 2011 07:24 PM |
What about 200 200 200.
OLOLOLOLO |
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asdasdasd
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| Joined: 16 Dec 2007 |
| Total Posts: 12763 |
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| 09 Oct 2011 07:24 PM |
LOL you could just swing once and freeze everyone in the map XD XD
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ig88111
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| Joined: 16 Jun 2008 |
| Total Posts: 3278 |
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| 09 Oct 2011 07:25 PM |
500, 500, 500 boom spawnkilled everybody on the map |
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| 09 Oct 2011 07:25 PM |
'mesh size 15, 15, 15.' --
you have to edit the real size
but still, AWESOME |
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asdasdasd
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| Joined: 16 Dec 2007 |
| Total Posts: 12763 |
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| 09 Oct 2011 07:27 PM |
Real size as in script size and the range
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| 09 Oct 2011 07:27 PM |
The problem is, depending on the weapons others would be using, you could be hurt by others hitting your dagger with their weapons...
Sincerely, Noobertuber |
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| 09 Oct 2011 07:28 PM |
| Well the firebrand usually protects you from a certain icedagger. |
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asdasdasd
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| Joined: 16 Dec 2007 |
| Total Posts: 12763 |
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| 09 Oct 2011 07:28 PM |
really? so if someone hits my sword then i get hurt?
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Rushour3
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| Joined: 13 Jan 2009 |
| Total Posts: 55501 |
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| 09 Oct 2011 07:30 PM |
Mesh size doesn't do anything.
You'd have to change the actual size if the brick. |
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