Actoz
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| Joined: 28 Apr 2011 |
| Total Posts: 2745 |
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| 08 Oct 2011 06:44 PM |
| Is it even possible to make a follow script without any loops, also if I called the follow function multiple times in one loop (Making a loop last 20 seconds or so) it will stop so much lag then if there was one with a wait()? |
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Actoz
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| Joined: 28 Apr 2011 |
| Total Posts: 2745 |
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| 08 Oct 2011 06:46 PM |
| Also if a function runs off a value changing and if the value has a loop in it to change it from true to false and stuff, would that work? |
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Actoz
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| Joined: 28 Apr 2011 |
| Total Posts: 2745 |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 08 Oct 2011 06:52 PM |
I know you from somewhere...
http://www.roblox.com/Auto-Move-Player-READ-DESCRIPTION-item?id=59925914
something like that?
<'+1 Post. Ujelly?'> |
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Actoz
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| Joined: 28 Apr 2011 |
| Total Posts: 2745 |
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| 08 Oct 2011 06:54 PM |
@nate
I will see how your works...
Mine I was mentioning a player following by a value somewhere changing
Then the monsters follow script runs off game.Workspace.IntValue.Change:connect(function() Then BOOM...
LESS LAG RPGS :D? |
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