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| 07 Oct 2011 05:21 PM |
In the wake of this new terrain, we can expect that about half of all games will use it. The other games will not because the creator has no idea it exists.
So what must we do to prevent conformity, but still keep these massive landscapes that are most likely going to be expected in our games. First of all, we can continue to script 2D Games.
We must also continue to use building parts, and even render them as we walk.
Also: Note: Do not zoom out all the way on terrain and insert a model. Try to keep Camera facing down to reduce lag.
- Quenty |
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| 07 Oct 2011 05:23 PM |
They forgot the brick you hold in your hand
~Sorcus |
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| 07 Oct 2011 05:32 PM |
And the 2D pickaxe.
- Quenty |
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| 07 Oct 2011 05:38 PM |
Atleast they got the explosions right.
- Quenty |
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| 07 Oct 2011 06:53 PM |
Yeah, but they forgot the creepers. And they also need bedrock, instead of just letting us fall in the Void.
I never found how to create a portal to get to the Nether... anyone knows? |
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| 07 Oct 2011 06:53 PM |
"I never found how to create a portal to get to the Nether... anyone knows?"
Oh yeah, that's in ROBLOX, of course... I already know how to make one in MC... Forgot to specify it. |
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