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Re: Building Technics for Prevention of ROBLOX Comformity

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SecureDatabase is not online. SecureDatabase
Joined: 12 Dec 2010
Total Posts: 392
07 Oct 2011 05:21 PM
In the wake of this new terrain, we can expect that about half of all games will use it. The other games will not because the creator has no idea it exists.

So what must we do to prevent conformity, but still keep these massive landscapes that are most likely going to be expected in our games. First of all, we can continue to script 2D Games.

We must also continue to use building parts, and even render them as we walk.

Also: Note: Do not zoom out all the way on terrain and insert a model.
Try to keep Camera facing down to reduce lag.

- Quenty
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AntiSector is not online. AntiSector
Joined: 02 Oct 2011
Total Posts: 105
07 Oct 2011 05:23 PM
They forgot the brick you hold in your hand

~Sorcus
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SecureDatabase is not online. SecureDatabase
Joined: 12 Dec 2010
Total Posts: 392
07 Oct 2011 05:32 PM
And the 2D pickaxe.

- Quenty
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AntiSector is not online. AntiSector
Joined: 02 Oct 2011
Total Posts: 105
07 Oct 2011 05:33 PM
And the creepers

~Sorcus
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SecureDatabase is not online. SecureDatabase
Joined: 12 Dec 2010
Total Posts: 392
07 Oct 2011 05:38 PM
Atleast they got the explosions right.

- Quenty
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Oct 2011 06:53 PM
Yeah, but they forgot the creepers. And they also need bedrock, instead of just letting us fall in the Void.

I never found how to create a portal to get to the Nether... anyone knows?
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JulienDethurens is not online. JulienDethurens
Joined: 11 Jun 2009
Total Posts: 11046
07 Oct 2011 06:53 PM
"I never found how to create a portal to get to the Nether... anyone knows?"

Oh yeah, that's in ROBLOX, of course... I already know how to make one in MC... Forgot to specify it.
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