generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: Reccomend a c++ graficks engine to use?

Previous Thread :: Next Thread 
bootIN is not online. bootIN
Joined: 04 Oct 2011
Total Posts: 240
07 Oct 2011 12:54 PM
[ Content Deleted ]
Report Abuse
pighead10 is not online. pighead10
Joined: 03 May 2009
Total Posts: 10341
07 Oct 2011 01:01 PM
Ogre3d. That's not because I've heard of it because this is Roblox, but because I've used it and found everything but the FREAKING TERRAIN SYSTEM easy, and the FREAKING TERRAIN SYSTEM has collision detection without needing to use a separate physics engine.
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
07 Oct 2011 01:05 PM
OpenGL + Write your own engine = win
Report Abuse
bootIN is not online. bootIN
Joined: 04 Oct 2011
Total Posts: 240
07 Oct 2011 01:07 PM
[ Content Deleted ]
Report Abuse
Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
07 Oct 2011 01:17 PM
@mustyoshi, and take 2-4 years to develop anything worthwhile looking, to see that it has become obsolete by then. And then go back to your cave, trying to update your current one.

~Sorcus
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
07 Oct 2011 01:18 PM
@sorcus

:U You just killed my inner programmer.
Report Abuse
pighead10 is not online. pighead10
Joined: 03 May 2009
Total Posts: 10341
07 Oct 2011 01:57 PM
making your own one is really hard
Report Abuse
popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
07 Oct 2011 02:12 PM
ogre4j - Java + Ogre + FMOD + Roblox networking == roblox web client

:o

(Don't forget all the other stuff I didn't mention in there.)

~+[Praise the holy god of Java coffee beans!]+~
Report Abuse
Fl0x is not online. Fl0x
Joined: 06 Aug 2010
Total Posts: 5169
07 Oct 2011 02:14 PM
Direct3D + C# + Insert brain here = profit
Report Abuse
ShadowDragon1337 is not online. ShadowDragon1337
Joined: 02 Nov 2008
Total Posts: 796
07 Oct 2011 02:17 PM
@Fl0x: 2 profits.
Report Abuse
Fl0x is not online. Fl0x
Joined: 06 Aug 2010
Total Posts: 5169
07 Oct 2011 02:19 PM
Sh@adow
wut
Report Abuse
HotThoth is not online. HotThoth
Forum Moderator
Joined: 24 Aug 2010
Total Posts: 1176
07 Oct 2011 02:28 PM
For a serious project, yeahhhh, don't make your own. Unless it's pretty basic, because otherwise you won't be able to keep up while creating games. But as a fun side-project, go for it; it's very difficult, but also very fun and you'll learn a LOTTTT (one of the most informative/fun things I've ever worked on... but also one of the most painful :P). Soooo... glhf! XD
Report Abuse
Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
07 Oct 2011 02:42 PM
Y SO SERIES THOTH?

~Sorcus
Report Abuse
blocco is not online. blocco
Joined: 14 Aug 2008
Total Posts: 29474
07 Oct 2011 02:48 PM
its srs

not series

this isn't a television commercial
Report Abuse
NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Oct 2011 03:01 PM
What? OpenGL isn't hard. If you're not stupid, you can make something in a few weeks. I wrote my LWJGL-based sprite renderer in about three days. It has normal-mapped sprites. ujelly?
Report Abuse
XlegoX is not online. XlegoX
Joined: 16 Jun 2008
Total Posts: 14955
07 Oct 2011 03:18 PM
"If you're not stupid, you can make something in a few weeks. I wrote my LWJGL-based sprite renderer in about three days. It has normal-mapped sprites. ujelly?"

It's all in what your definition of "Engine" is. If you want a real engine that can handle massive scenes reasonably fast and do some networking then it won't be so trivial.

My Suggestion is if you're doing 2D stuff, and don't need a real "Engine", just a nice neatly organized set of APIs, then use Box2D for collision detection + SFML for everything else.
Report Abuse
NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Oct 2011 03:19 PM
"It's all in what your definition of "Engine" is. If you want a real engine that can handle massive scenes reasonably fast and do some networking then it won't be so trivial."

Personally, I'd recommend that 99.9% of the people on the Roblox forums stay away from even attempting that.
Report Abuse
pighead10 is not online. pighead10
Joined: 03 May 2009
Total Posts: 10341
07 Oct 2011 03:45 PM
I say use the FREAKING OGRE TERRAIN SYSTEM and win. It's no good for classic console shooters, mainly fps, though - use it for abstract games that don't need state of the art graphics.
Report Abuse
bombpaw is not online. bombpaw
Joined: 15 Mar 2009
Total Posts: 3484
07 Oct 2011 03:56 PM
Make one.
Report Abuse
NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
07 Oct 2011 05:21 PM
So does anyone wanna help write a 3D planet generator?
Report Abuse
mustyoshi is not online. mustyoshi
Top 50 Poster
Joined: 27 Dec 2007
Total Posts: 41651
07 Oct 2011 06:02 PM
@Zuka
:D
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image