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| 06 Oct 2011 05:34 PM |
| so im using the MoveTo() function to make my NPCs walk but when you run into them they fall over and cant move.. and after a few they start spawning and immediately falling.. |
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| 06 Oct 2011 05:47 PM |
Can you give a bit more information? I'm assuming your NPCs have Humanoids in them. If not, that may be your problem. |
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| 06 Oct 2011 05:48 PM |
| oh yea, they have legs arms torso head humanoid health everything properly named. they work perfectly in test> Start Server and Test>Test Solo but not when i play the game for real.. |
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| 06 Oct 2011 05:52 PM |
| Do you have any sort of welding script? |
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| 06 Oct 2011 05:53 PM |
| yea, would that make it work incorrectly? i also have a health script designed for the NPC |
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| 06 Oct 2011 06:21 PM |
| It would help if you posetd the script. |
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| 06 Oct 2011 06:28 PM |
i didnt think it had to do with the script.. but here it is..
while true do script.Parent.Humanoid:MoveTo(game.Workspace.Castle.Base.Position, game.Workspace.Castle.Base) wait() end
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| 06 Oct 2011 06:44 PM |
| bump bump bump... still no useful answers.. ): |
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| 06 Oct 2011 06:53 PM |
| anyone??? im desperate... haven't had any help on this in like 2 days. il pay 10r$ if you can help me??? |
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| 06 Oct 2011 07:08 PM |
| can i at least get an attempted help? ive been trying to get help for at least a day.. |
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| 06 Oct 2011 07:24 PM |
| im tempted to make a new topic but it would get reported as spam. |
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| 06 Oct 2011 07:27 PM |
go to he- -.-' ... i guess thats the closest answer ive gotton all day. thanks but no thanks. :3 |
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| 06 Oct 2011 07:28 PM |
| There's something happening with the Humanoid object if it's falling over. |
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| 06 Oct 2011 07:30 PM |
>"while true do >script.Parent.Humanoid:MoveTo(game.Workspace.Castle.Base.Position, >game.Workspace.Castle.Base) >wait() >end"
Um, that's a whole lot of lag... Change the wait value. I don't why it would just fall over...
~¡Todos los días estoy barajando!~ |
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| 06 Oct 2011 07:30 PM |
| like? all i did was change the health.. would that be my problem? |
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| 06 Oct 2011 07:31 PM |
if you want to see what im talking about heres the game..
http://www.roblox.com/Protect-your-Castle-D-BETA-place?id=21794561 |
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| 06 Oct 2011 07:44 PM |
| and now we stopped getting somewhere. |
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| 06 Oct 2011 07:49 PM |
Try using a BodyGyro object to keep it stable.
http://wiki.roblox.com/index.php/BodyGyro
~ AFT ~ |
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| 06 Oct 2011 08:16 PM |
| The legs are Non CanCollide, make sure to have every body part checked CanCollide. They aren't really falling over if this is what you mean, but their legs are sinking into the ground because they are Non CanCollide. |
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