adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 06 Oct 2011 07:56 PM |
I use Block Meshes frequently when I don't want teh stark contrast of beveled parts meeting unbeveled wedges, but because Block Meshes don't use Materials, like SpecialMeshes do, I can't make terrain using them. I also think that the same should be applied to Cylinder Meshes, for, say, a wooden column for people that don't know how to CFrame. (Just an example. :P) Only being able to use the Plastic material with these two meshes really cuts down on the possibility and potential for non-CFrame builders.
I'd also like to point out that the Cylinder mesh has a big flaw: the number of sides of the polygon on the ends are not equal to the number of "sides" along the curve, creating a gap that looks horrible from any visible angle. |
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| 06 Oct 2011 07:57 PM |
Special mesh uses materials. In teh future maybeh?
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 06 Oct 2011 07:59 PM |
That's my point; it's not impossible for ALL meshes to utilize materials, they jsut don't. :P
And that cylinder graphical glitch really annoys the sheet outta me... |
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| 06 Oct 2011 08:00 PM |
ugm deres a glitch? tell meh!
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 06 Oct 2011 08:06 PM |
@Noob;
Create a brick, and put a Cylinder Mesh in it. Scale the brick up pretty big and look where the "sides" of the cylinder meet the ends. The gap is really annoying from a builder's point of view. |
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| 06 Oct 2011 08:16 PM |
Since I'm busy playing with MC I'll just imagine it's horrible.
-The guy with the siggy that little kids find inappropriate yet it isn't. |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 06 Oct 2011 08:20 PM |
Well, it's not that bad, but it really annoys me.
ON TOPIC:
Bump, more people please Support/NO! this. D: |
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| 06 Oct 2011 08:51 PM |
| Yea yeah. You know I sometimes wonder that... |
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jkled1
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| Joined: 24 Feb 2010 |
| Total Posts: 726 |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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| 06 Oct 2011 10:13 PM |
Really, jkled?
It's not even four sentences. -_- |
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| 06 Oct 2011 11:07 PM |
| Support, I'd like Block & Cylinder meshes to use Materials, and not be required to use decals on Block Meshes, or that cruddy Cylinder :D |
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adark
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| Joined: 13 Jan 2008 |
| Total Posts: 6412 |
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