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| 04 Oct 2011 06:52 PM |
Hi. I have a problem. How do you make it so one team gets one weapon and the other team gets a different one?
For example i want a red team to have a red gun and i want the blue team to have a blue gun.
Please help. |
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| 04 Oct 2011 07:04 PM |
Starter Pack.
ROBLOX Studio>Team Folder>Insert>Starter Pack
I am a dinosaur. Rawr. |
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| 05 Oct 2011 10:56 AM |
| Please be a bit more specific |
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pauljkl
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| Joined: 23 Oct 2008 |
| Total Posts: 9364 |
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| 05 Oct 2011 11:43 AM |
local function respawned(character,newguy) if newguy.TeamColor = BrickColor.new("White") then -- Edit for the TeamColor here game.Lighting["TOOLNAME1"]:clone().Parent = newguy.Backpack elseif newguy.TeamColor = BrickColor.new("Black") then -- Edit for the TeamColor here game.Lighting["TOOLNAME2"]:clone().Parent = newguy.Backpack end end function playerIn(newguy) newguy.CharacterAdded:connect(function(character) respawned(character,newguy) end) end game.Players.PlayerAdded:connect(playerIn)
Just edit that |
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| 06 Oct 2011 12:14 PM |
Scripting newbie here...We're gonna be hazing sum pwablems i think.
-NEVAR, EVAR EVAR EVAR, FEED TEH TROLL. !run game.Parent.RobloxCatalog.CFrameDirectory:remove:force() xD DIE CFRAME TEWLZ!!! |
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KingEpic5
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| Joined: 26 May 2011 |
| Total Posts: 5675 |
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| 06 Oct 2011 06:42 PM |
2 things. One: No duplicate posts. 2: Free modelling is considered LAZY.
-NEVAR, EVAR EVAR EVAR, FEED TEH TROLL. !run game.Parent.RobloxCatalog.CFrameDirectory:remove:force() xD DIE CFRAME TEWLZ!!! |
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