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| 02 Oct 2011 02:44 PM |
while true do if game.Workspace.JackRackam.Humanoid = 0 then game.Workspace.lukenate2.Head:Remove() end
¤You's Trollin'¤ |
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Fl0x
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| Joined: 06 Aug 2010 |
| Total Posts: 5169 |
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| 02 Oct 2011 02:55 PM |
Still not working.
while true do if game.Workspace.JackRackam.Humanoid.Health = 0 then game.Workspace.lukenate2.Head:Remove() end
¤You's Trollin'¤ |
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| 02 Oct 2011 02:58 PM |
| If he's already dead why would you want to remove his head... |
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| 02 Oct 2011 02:59 PM |
He's not dead yet. If I die then it removes his head.
¤You's Trollin'¤ |
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Lowcart
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| Joined: 12 Sep 2011 |
| Total Posts: 1323 |
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| 02 Oct 2011 03:01 PM |
^ True. How is he a top 100 poster?! |
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Fl0x
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| Joined: 06 Aug 2010 |
| Total Posts: 5169 |
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| 02 Oct 2011 03:02 PM |
Posted some posts in 2006; Got top 100 poster; Now still is. |
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1Ra
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| Joined: 02 May 2010 |
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hiimbob87
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| Joined: 16 Jan 2010 |
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| 02 Oct 2011 03:09 PM |
| Its not working cause yo mama |
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grimm343
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| Joined: 18 Sep 2008 |
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| 02 Oct 2011 03:10 PM |
game.Workspace.ChildAdded:connect(function(ch) if ch.Name == "jackrackam" then if game.Players.lukenate2.Character then game.Players.lukenate2.Character:BreakJoints() end end end) |
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| 02 Oct 2011 03:10 PM |
I don't see a wait()
-The naked old man who is possibly chocolate... |
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