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| 01 Oct 2011 05:59 PM |
(I/Me = You. My = Your. Myself = Yourself. ETC, ETC.)
When I wake, my hand reaches out, seeking the warmth of the girl that should be laying next to me in bed, but my hand only finds the cold, hard surface of cement. I turn to lay on my back, and yawn. Slowly, as not to wake her if she's near, I stand. Without looking, I can tell that I'm already dressed. I, again, yawn, this time opening my eyes to see only pitch black. I blindly search for the light switch, but only find cold metal and wood. Now fully awake, I realize I am not at home.
My eyes adjust to the dark, and I see that I am inbetween two rows of shelves that seem to hold the most random objects. Bells and tea sets and gloves and phones. I walk forward, confused, until I reach a Jeanie-In-A-Box that blocks the way forward. It lights up when I look into it's eyes, it's plastic, mechanicle body comming to life with old carnival music. A voice comes from a speak on the side, and although the Jeanie moves it's jaw, it's out of sinc.
"Step right up, folks! Find your fortune! Are you to lose your lover, contract a rare desease, or possibly die on this very day? Find out here!"
A card slides out of a slot I hadn't noticed. Wasn't the speaker there a second ago? The card faces down, as to keep you from reading it and leaving it there. It's obviously from a pack of Tarot cards. The symbols on the back are recognizable.
I reach down for a second to grab it, then realize what a waste of time this is and how badly I must get out of here, but when I turn to walk away, the jeanie's voice plays again. "Step-p rIIIIIIIght uuuup-p... FoooooolllKKKz." It now plays in a low pitched, demonic way.
You look down at the card. Should you grab it?
(Anyone can join in at any time to say what they think the character should do. You CAN NOT decide what items you find, or wether you trip, or anything like that. You just tell me what you want the character to do, and I'll tell you what the effect is.) |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 06:05 PM |
| I guess I'll grab it and read/inspect it. |
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| 01 Oct 2011 06:13 PM |
You pull out the card, and look at it. It's a picture of a knight atop a bucking, armored horse. He holds a large stick, still attached to leaves. At the bottom it says "The Knight of Wands." It doesn't seem to mean anything.
Another card pops out, so you grab it.
"If you were meant to know what lies ahead, you would."
Suddenly, you long to again see the girl who you expected to when you woke, but a second later the feeling is gone and you're suddenly having trouble remembering who she is, who you are. You look up to the Jeanie, but the box is now tucked away in a corner, giving you clear passage.
You close your eyes for a second, suddenly feeling weak. You look down and notice a paper cut from the tarot card. "Anna." You murmur, suddenly remembering her name, just before passing out.
--~--
When you wake, you're in a different part of the large warehouse. Looking up, you can see just how big the roof is. This place must be atleast 3 miles long. You look around. shelves of random things, and only two directions to go. More confused than before, you try to decide which way is best. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 06:15 PM |
| I decide to go...whichever way East is. |
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| 01 Oct 2011 06:19 PM |
(Lol, why east?)
You walk towards one of the shelves, examining it. A creepy ceramic doll stares at you. When you move, so does it's eyes. A small metal boat, an old fashioned gun, a cooking pan, a doornob, and a pair of black sunglasses with flames painted on the side all sit infornt of you. The other things are boxed up in crates, so you can't see them. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 06:22 PM |
| I grab the gun and inspect it, carefully keeping an eye on the doll. I specifically check to see what time period its from, whether or not it works, and whether or not it has ammo. |
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| 01 Oct 2011 06:33 PM |
(Err... I don't really know what that whole cowboy, western period is called... But it's from then.)
The gun is as shiny as new, but not like it was polished. More like it was just made. As you inspect it, the ceramic doll slowly begins to climb down towards you. Hearing the crack of one of it's fingers shattering on the cement ground, you turn quickly and point the gun at it. You pull the trigger, but instead of a bullet, an antenae pops out and shoots an electric current at the doll, causing it to do something that looks like it's quickly evaporating and melting at the same time. "MUM-E." It says in a low voice, it's eyes glowing red as it tries to reach forward, but it's gone.
The five-round barrel in the gun turns, and the antenae retracts. You put away the gun, surprised. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 06:36 PM |
| I look at the Doorknob. Why the hell is there a doorknob here? |
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| 01 Oct 2011 06:47 PM |
Next to each item is a small card, attached to it by a string. You look at the one on the gun.
"Deril V's X-Terminator:
Created in the early 1900s, this pistol causes any item at gunpoint to disintergrate. Deril V, a farmer, would use it to put down rabid sheep herding dogs."
You then look at the tag on the doornob.
"Broadway's Cursed Doornob:
A group of teenagers in the 50s decided to put on a play based on shakespear's cursed writings. Halfway through, the building they were performing in, along with 200 extra feet in all directions, burned down. The doornob now causes anyone who touches it the power to control fire, along with the feeling of being burned alive."
You, knowing better, step away from the doornob. |
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| 01 Oct 2011 07:02 PM |
You check the card on the frying pan.
"Anthony's prop pan:
Anyone, on contact with the metal of the pan, will fall into a drunken state then eventually pass out. To move pan, hold by handle to avoid effects."
You aren't imagining it. Each card is written with a pencil in a woman's cursive handwriting. You aren't alone in here. |
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FIRECAKE
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| Joined: 28 Feb 2009 |
| Total Posts: 25167 |
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| 01 Oct 2011 07:06 PM |
Hmm...
Look for a glove or something to grab the pan with? |
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| 01 Oct 2011 07:18 PM |
(I said you can pick it up with the handle to avoid the effects, lol.)
You pick up the pan, making sure not to touch the handle, and examine it. It doesn't look special at all. You wave it around as if it were a sword, but realize how stupid you must look and stop. You don't want to embarass yourself incase Anna-I mean the girl- is watching. |
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FIRECAKE
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| Joined: 28 Feb 2009 |
| Total Posts: 25167 |
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| 01 Oct 2011 07:20 PM |
(I just want him to wear an oven-mit damnit!) LOOK FOR A GLOVE |
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| 01 Oct 2011 07:26 PM |
:I
You search for a glove, and eventually find one. Careful not to burn yourself to death or drown in cakes or whatever this does, you read the card.
"Rose Maranda's Mystery Gloves:
Found by the side of my house, these gloves allow you to withstand any temperature or weather."
So now you know her name. Rose.
You slip on the gloves, as they seem to go with the pan, and look around. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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FIRECAKE
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| Joined: 28 Feb 2009 |
| Total Posts: 25167 |
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| 01 Oct 2011 07:42 PM |
| Do a barrel roll! Just kidding. |
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| 01 Oct 2011 08:17 PM |
| You walk west until you meet a slanted wall. A large metal door with a bolted-closed window sits infront of you. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 08:25 PM |
| You walk west until you meet a slanted wall. A thick, metal door with a bolted-shut window sits just ahead of you. |
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FIRECAKE
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| Joined: 28 Feb 2009 |
| Total Posts: 25167 |
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| 01 Oct 2011 08:26 PM |
| Feel around the rest of the wall and look for an opening. |
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| 01 Oct 2011 11:13 PM |
| There are no other doors or openings. You should probably go through the door, or continue walking. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 11:20 PM |
| I go through the door, cautiously, with my gun drawn. |
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| 01 Oct 2011 11:23 PM |
You hold the gun outward with both hands. When the antenae pops out, it glows, giving you light in the darker room. You see a switch on the wall and flip it upwards, and some lights flicker on.
You seem to be in a room with only one shelf of strange items. The rest of the shelves are wooden and hold books. On the cement floor, atop a brown and red carpet, sits a hastely made bed. Someone's been sleeping here. |
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Xilirite
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| Joined: 31 Oct 2009 |
| Total Posts: 6995 |
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| 01 Oct 2011 11:23 PM |
| I inspect the interesting looking items. |
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| 01 Oct 2011 11:31 PM |
| Many boxes, and a few things out of reach and sight sit on the shelves. Right infront of you, on the middle shelf, is a katana, a normal sized Tophat, a smaller tophat, a couple small glass jars, a glass goblet, and on a coat-holder-thing, a strange, native american-looking cloak. |
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