dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Oct 2011 09:15 AM |
| Where is the mouse located in the player....like for mouse.icon? |
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| 01 Oct 2011 09:15 AM |
The mouse can only be retrieved from a hopperbin/tool.
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Oct 2011 09:19 AM |
| isnt there a way to do it from a script and not a tool? |
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Miro034
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| Joined: 07 Oct 2009 |
| Total Posts: 6568 |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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| 01 Oct 2011 09:28 AM |
| I have never tried something like this, but i'm guessing you could just insert a tool inside the player's backpack when they enter, then make that tool active, and then retrieve the mouse from there. |
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dirk29
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| Joined: 26 May 2010 |
| Total Posts: 1142 |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 01 Oct 2011 12:58 PM |
Either tool or hopperbin, here;
hopperbin:
script.Parent.Selected:connect(function(mouse) mouse.Icon="DecalTexture" end)
script.Parent.Equipped:connect(function(mouse) mouse.Icon="DecalTexture" end)
<'+1 Post. Ujelly?'> |
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