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Re: ImageFromCamera method please

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EverquestI is not online. EverquestI
Joined: 03 Feb 2011
Total Posts: 11109
01 Oct 2011 05:31 AM
This would return a string or numbers and letters that can be used in the server as a decal or on an Image Gui

e.g.

local i = game.Workspace.CurrentCamera:ImageFromCamera()
game.Lighting.ScreenGui.Frame.Picture.Image = i
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RATEXmegaGAMER is not online. RATEXmegaGAMER
Joined: 10 Dec 2010
Total Posts: 4046
01 Oct 2011 06:29 AM
Good suggestion, we could make realistic portals with this easier.
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EverquestI is not online. EverquestI
Joined: 03 Feb 2011
Total Posts: 11109
01 Oct 2011 06:40 AM
Personally I wanted it for a racing game, it would have a screenshot of you crossing the finish line
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
Total Posts: 2975
01 Oct 2011 06:52 AM
I suggested an idea like this long ago and everybody was like '*cough* raycasting *cough*'

-The naked old man who is possibly chocolate...
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EverquestI is not online. EverquestI
Joined: 03 Feb 2011
Total Posts: 11109
01 Oct 2011 06:56 AM
@Noob

um you cant create a decal with raycasting
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TheCapacitor is not online. TheCapacitor
Joined: 19 Jan 2011
Total Posts: 7045
01 Oct 2011 07:53 AM
Roblox admins: "but u can maek inapropyirat fotos!!1"
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C7G is not online. C7G
Joined: 24 Sep 2011
Total Posts: 140
01 Oct 2011 08:18 AM
for I =1, 4747284 do game.Camera:ImageFromCamera() end
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
01 Oct 2011 08:36 AM
The image wouldn't be uploaded to Roblox, it would be held by the server and released later with garbage collection. :3

Binary data FTW!

~+[Praise the holy god of Java coffee beans!]+~
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
Total Posts: 2975
01 Oct 2011 08:48 AM
I know, but everyone was just saying that.

-The naked old man who is possibly chocolate...
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bunnybunn264 is not online. bunnybunn264
Joined: 04 Oct 2010
Total Posts: 5409
01 Oct 2011 08:57 AM
It could be stored as an Image object or something, a locked table like Vector3 and could be used as the Texture property of decals, then we could..

but did you consider, LAG?
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ArangicFreak is not online. ArangicFreak
Joined: 10 Aug 2011
Total Posts: 375
01 Oct 2011 09:00 AM
It would lag about as much as a screenshot does.

but less, because it doesn't have to save the file to your computer.
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EverquestI is not online. EverquestI
Joined: 03 Feb 2011
Total Posts: 11109
01 Oct 2011 09:28 AM
@C7G

Almost all updates can be exploited in some way

@Person who was asking about lag

It'll barely be noticeable if it lags at all, because the image will only be saved to the current server. In fact it could probably be a little bit quicker than a decal I think.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
01 Oct 2011 09:34 AM
The image wouldn't be uploaded to Roblox, it would be held by the server and released later with garbage collection. :3

^
GARBAGE & COLLECTION

~+[Praise the holy god of Java coffee beans!]+~
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
Total Posts: 2975
01 Oct 2011 09:39 AM
GARBAGE AND COLLECTION!

-The naked old man who is possibly chocolate...
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LocalChum is not online. LocalChum
Joined: 04 Mar 2011
Total Posts: 6906
01 Oct 2011 10:16 AM
It would be held on the server, and then distributed to the clients with Roblox's network replication system. It would probably return a MD5 hash pointing to the copy of the cached image.
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Fl0x is not online. Fl0x
Joined: 06 Aug 2010
Total Posts: 5169
01 Oct 2011 10:24 AM
I left a relevant post.
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
01 Oct 2011 03:44 PM
@Local, binary format, way back when, you could pack images in base64 and load them as decals.

~+[Praise the holy god of Java coffee beans!]+~
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nickmaster24 is not online. nickmaster24
Joined: 04 Oct 2008
Total Posts: 8906
01 Oct 2011 05:07 PM
This is not a forum for suggestions; please go to S&I.

~¡Todos los días estoy barajando!~
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