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| 01 Oct 2011 05:31 AM |
This would return a string or numbers and letters that can be used in the server as a decal or on an Image Gui
e.g.
local i = game.Workspace.CurrentCamera:ImageFromCamera() game.Lighting.ScreenGui.Frame.Picture.Image = i |
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| 01 Oct 2011 06:29 AM |
| Good suggestion, we could make realistic portals with this easier. |
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| 01 Oct 2011 06:40 AM |
| Personally I wanted it for a racing game, it would have a screenshot of you crossing the finish line |
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| 01 Oct 2011 06:52 AM |
I suggested an idea like this long ago and everybody was like '*cough* raycasting *cough*'
-The naked old man who is possibly chocolate... |
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| 01 Oct 2011 06:56 AM |
@Noob
um you cant create a decal with raycasting |
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| 01 Oct 2011 07:53 AM |
| Roblox admins: "but u can maek inapropyirat fotos!!1" |
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C7G
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| Joined: 24 Sep 2011 |
| Total Posts: 140 |
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| 01 Oct 2011 08:18 AM |
| for I =1, 4747284 do game.Camera:ImageFromCamera() end |
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| 01 Oct 2011 08:36 AM |
The image wouldn't be uploaded to Roblox, it would be held by the server and released later with garbage collection. :3
Binary data FTW!
~+[Praise the holy god of Java coffee beans!]+~ |
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| 01 Oct 2011 08:48 AM |
I know, but everyone was just saying that.
-The naked old man who is possibly chocolate... |
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| 01 Oct 2011 08:57 AM |
It could be stored as an Image object or something, a locked table like Vector3 and could be used as the Texture property of decals, then we could..
but did you consider, LAG? |
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| 01 Oct 2011 09:00 AM |
It would lag about as much as a screenshot does.
but less, because it doesn't have to save the file to your computer. |
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| 01 Oct 2011 09:28 AM |
@C7G
Almost all updates can be exploited in some way
@Person who was asking about lag
It'll barely be noticeable if it lags at all, because the image will only be saved to the current server. In fact it could probably be a little bit quicker than a decal I think. |
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| 01 Oct 2011 09:34 AM |
The image wouldn't be uploaded to Roblox, it would be held by the server and released later with garbage collection. :3
^ GARBAGE & COLLECTION
~+[Praise the holy god of Java coffee beans!]+~ |
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| 01 Oct 2011 09:39 AM |
GARBAGE AND COLLECTION!
-The naked old man who is possibly chocolate... |
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LocalChum
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| 01 Oct 2011 10:16 AM |
| It would be held on the server, and then distributed to the clients with Roblox's network replication system. It would probably return a MD5 hash pointing to the copy of the cached image. |
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Fl0x
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| Joined: 06 Aug 2010 |
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| 01 Oct 2011 03:44 PM |
@Local, binary format, way back when, you could pack images in base64 and load them as decals.
~+[Praise the holy god of Java coffee beans!]+~ |
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| 01 Oct 2011 05:07 PM |
This is not a forum for suggestions; please go to S&I.
~¡Todos los días estoy barajando!~ |
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