|
| 29 Sep 2011 05:24 AM |
game.Players.PlayerAdded:connect(function(plr) repeat wait() until plr.Character print("Hi") alivetable = { } m = Instance.new("Message",plr.PlayerGui) alivevalue = Instance.new("BoolValue",plr) alivevalue.Value = true alivevalue.Name = "Alive" for i = 10,0 do wait(1) m.Text = "The game will start in "..i-1 end m:Remove() for _,mp in pairs(game.Lighting.Maps:GetChildren()) do mp:MakeJoints() mp:Clone().Parent = Workspace function Alive() for i,v in pairs(game.Players:GetChildren()) do if alivevalue.Value then m = Instance.new("Message",v.PlayerGui) table.insert(alivetable,v.Name) for i,d in pairs(alivetable) do m.Text = d.." Has survived!" print(d) wait(4) m:remove() alivetable = { } end end end end end plr.CharacterAdded:connect(function() alivevalue.Value = false end) end)
There is no output and the message will somtimes be a parent or the player and it wont show the text for the message
|
|
|
| Report Abuse |
|
Trioxide
|
  |
| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
|
| |
1WOOF1
|
  |
| Joined: 03 May 2009 |
| Total Posts: 20682 |
|
| |