|
| 28 Sep 2011 06:47 PM |
Headline Story: A mischevious script by the name of: script.Parent.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) if key == "q" then local light = game.Workspace.Hover.light light.BrickColor = BrickColor.new("CGA Brown") wait(.5) light.BrickColor = BrickColor.new("Black") end end) end)
does not obey orders; instead it decided to turn MEDIUM STONE GRAY. This is rather odd- anyone who can fix this bad boy up is welcome to do so.
so yea, it's turning medium stone gray. wtf? |
|
|
| Report Abuse |
|
|
|
| 28 Sep 2011 06:47 PM |
script.Parent.Selected:connect(function(mouse) mouse.KeyDown:connect(function(key) if key == "q" then local light = game.Workspace.Hover.light light.BrickColor = BrickColor.new("CGA brown") wait(.5) light.BrickColor = BrickColor.new("Black") end end) end)
-[::ƧѡÎḾḠΰῩ::]- -[::Maker of stuff and breaker of combos::]- |
|
|
| Report Abuse |
|
|
|
| 28 Sep 2011 06:49 PM |
| Make sure your colors are actual colors. If they are not, the script will default the brick's color to grey if it doesn't recognize what you put. |
|
|
| Report Abuse |
|
|