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Re: Does work!

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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:01 PM
First of all, I have a script that dosen't work. But instead of just looking over it and then leaving or just posting something like "dunno", please tell me if I should actually post it. And yes, I expect you to know to script.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
27 Sep 2011 01:02 PM
Duh, and when you run it, post the Output (Veiw -> Output)
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:03 PM
Of course I use the output, read the title, I have no specific error. Actually, no error at all.
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Fl0x is not online. Fl0x
Joined: 06 Aug 2010
Total Posts: 5169
27 Sep 2011 01:04 PM
Then it works.
PROBLEM SOLVED.
/endthread
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
27 Sep 2011 01:05 PM
@ fl0x, somtimes the output reports a script is working but nothing actually happens. Post the script and we could point out errors that the Output couldn't notice.
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:06 PM
It dosen't work. D'Oh read the title!
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:07 PM

I;n trying to remake an old game, this is the script:

--------------------------------------------------------------

print("God of Fire script running!")

year = 1
time = 60
coal = time/2
msg = game.Workspace.Hint

function resetGame()
wait(3)
year = 1
time = 60
coal = time/2
msg.Text = "You managed to survive" ..year.. "years!"
end

function godNotPleased()
msg.Text = "God of Fire is NOT pleased! You're no longer guardians of fire!"
local nubz = game.Players:GetChildren()
for x = 1, #nubz do
local torso = nubz[x].Character.Torso
game.Lighting.Explode:clone().Parent = torso
wait()
torso.Parent.Humanoid.Health = 0
resetGame()
end
end

function godIsPleased()
msg.Text = "God of Fire is pleased! You shall remain guardians of fire!"
year = year + 1
time = time * 2
coal = time/2
game.Workspace.TreeSeed.Enabled = true
wait(5)
game.Workspace.TreeSeed.Enabled = false
end


function startGame()
while true do
wait(1)
time = time - 1
end
msg.Text = "The God demands" ..coal.. "pieces of coal within" ..time.. "seconds!"
wait(time)
if time == 0 and game.Workspace.Altar.CoalValue.Value >= coal then
godIsPleased()
elseif time == 0 and game.Workspace.Altar.CoalValue < coal then
godNotPleased()
end
end



if game.Players > 0 then
startGame()
end
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Fl0x is not online. Fl0x
Joined: 06 Aug 2010
Total Posts: 5169
27 Sep 2011 01:08 PM
If it has no reported errors; It runs, meaning that it works.
You _cannot_ prove me wrong.
If your script doesn't work the way you want, tell us what it should do, and we (I) may think about it.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
27 Sep 2011 01:08 PM
the bottom:

if game.Players > 0 then.. that won't work, that's why the script isn't working.
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:09 PM
Actually, the hint in the workspace just won't change. That's my only problem
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:09 PM
That dosen't matter so much, i changed it to game.Players.NumPlayers but still won't work
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Fredfishy is not online. Fredfishy
Joined: 21 Mar 2009
Total Posts: 4197
27 Sep 2011 01:10 PM
Try shoving in some prints after each of the "if"s.
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:11 PM
@Fred
How does that help?
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
27 Sep 2011 01:12 PM
It does, because if a print command DOSEN'T print, then you can see where the errors are.
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:13 PM
Still nothing happens. Test it yourself and to see if it works
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:15 PM
Bump
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Sapidum is not online. Sapidum
Joined: 27 Aug 2011
Total Posts: 735
27 Sep 2011 01:18 PM
Somebody help!
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Fredfishy is not online. Fredfishy
Joined: 21 Mar 2009
Total Posts: 4197
27 Sep 2011 01:24 PM
@Sap, because then you can see exactly where the script stops working as planned.
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AntiBoomz0r is online. AntiBoomz0r
Joined: 02 Oct 2009
Total Posts: 1345
27 Sep 2011 01:36 PM
...

Nah, your actual problem is that the script aint working at all
1. It wouldnt run the startgame in the first place
2. It would get stuck in a infinite loop
3. And other stuff...

So, I TRIED to fix it
I hope i explained every change i did :o

print("God of Fire script running!")

year = 1
maxtime = 60 -- In "GodIsPleased" function its trying to set the Time to time*2.. Bad for you, but by the time its done, the "time" is 0, so lets use this variable to check the time to see what to *2 :)
time = 60
coal = time/2
if not workspace:FindFirstChild("Hint") then -- Creates the hint if it doesnt exist already :)
Instance.new("Hint",workspace).Name = "Hint"
end
msg = game.Workspace.Hint


function resetGame()
wait(3)
msg.Text = "You managed to survive" ..year.. "years!" -- This needs to be before setting "year" to 1...
year = 1
time = 60
maxtime = 60
coal = time/2
game.Workspace.Altar.CoalValue.Value = 0 -- Reseting the coal amount thats already put in.
end

function godNotPleased()
msg.Text = "God of Fire is NOT pleased! You're no longer guardians of fire!"
local nubz = game.Players:GetChildren()
for x = 1, #nubz do
if nubz[x].Character then -- Gotta make sure the character exists...
local torso = nubz[x].Character.Torso
local explode = game.Lighting.Explode:clone()
explode.Position = torso.Position -- Only parenting isnt enough, you need to set the position too
explode.Parent = torso
torso.Parent.Humanoid.Health = 0
end
end
resetGame() -- This needs to be out of the loop, or it would ResetGame for every player online
end

function godIsPleased()
msg.Text = "God of Fire is pleased! You shall remain guardians of fire!"
year = year + 1
maxtime = maxtime*2
time = maxtime
coal = time/2
game.Workspace.Altar.CoalValue.Value = 0 -- Reseting the coal amount thats already put in.
game.Workspace.TreeSeed.Disabled = false -- If "TreeSeed" is a script, its "Disabled", not "Enabled"
wait(5)
game.Workspace.TreeSeed.Disabled = true
end


function startGame()
while true do
wait(1)
if game.Players.NumPlayers == 0 then resetGame() break end -- If everyone leaves, it resets and stops the game until someone joins :)
time = time - 1
msg.Text = "The God demands " ..coal.. " pieces of coal within " ..time.. " seconds!"
if time == 0 or game.Workspace.Altar.CoalValue.Value >= coal then -- "or" because otherwise the round will keep going even if theres enough coal!
godIsPleased()
elseif time == 0 and game.Workspace.Altar.CoalValue < coal then
godNotPleased()
end -- Moved one end here from after the time = time -1.. The loop should end here, otherwise the loop will be infinite
end
end



-- The num players thing wouldnt work at all.. So lets make a loop to keep the game running
while wait(1) do
if game.Players.NumPlayers > 0 then -- If players "NumPlayer" is ovar 0..
startGame()
end
end

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