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Re: How do we calculate gravity?

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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
26 Sep 2011 01:46 AM
I know it was mass*someoddnumber=gravity.

Wat was that odd number? I think it started wit a six :/

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nate890 is not online. nate890
Joined: 22 Nov 2008
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26 Sep 2011 01:47 AM
Roblox gravity

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nate890 is not online. nate890
Joined: 22 Nov 2008
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26 Sep 2011 01:52 AM
never mind, gawt eet.

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Seireihen is not online. Seireihen
Joined: 11 Sep 2011
Total Posts: 120
26 Sep 2011 02:35 AM
delte ur system34

~God Troll strikes again~
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Noobster5oo is not online. Noobster5oo
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26 Sep 2011 05:45 AM
delte ur system32

-The naked old man who is possibly chocolate...
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thisissporez is not online. thisissporez
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26 Sep 2011 07:22 AM
delte ur system30
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26 Sep 2011 09:48 AM
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26 Sep 2011 10:00 AM
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
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26 Sep 2011 02:26 PM
Varying slightly on the high end is a good idea, though, I think, since it seems that sometimes physics computations aren't given to things like BodyForce.
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Aaaboy97 is not online. Aaaboy97
Joined: 05 Apr 2009
Total Posts: 6612
26 Sep 2011 02:40 PM
192.1six43

Is what I believe the gravitational constant is.

st00pid roblox, that is not a fone numberrrr
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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
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26 Sep 2011 02:40 PM
aaa is getting blocked

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nate890 is not online. nate890
Joined: 22 Nov 2008
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26 Sep 2011 02:45 PM
for _,v in pairs(workspace:GetChildren()) do
if v:IsA("BasePart") and v.Anchored==false then
bodyForce=Instance.new("BodyForce",v)
bodyForce.force=Vector3.new(0,v:GetMass()*196.2*1.001,0)
end
end

I for some reason needed to multiply it by 1.001, otherwise, it won't float, but it'll fall.

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Noobster5oo is not online. Noobster5oo
Joined: 18 Aug 2011
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26 Sep 2011 02:47 PM
@nate

Lua is acting up on you.

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Corecii is not online. Corecii
Joined: 06 Aug 2010
Total Posts: 687
26 Sep 2011 05:29 PM
Part:GetMass()*196.23145
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HotThoth is not online. HotThoth
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Joined: 24 Aug 2010
Total Posts: 1176
27 Sep 2011 12:49 PM
Lol, when I first wanted to find that out, I didn't know about the conversion rate, so I just dropped a bunch of parts from different heights and timed how long it took them to hit. Trial and error FTW! XD
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sncplay42 is not online. sncplay42
Joined: 27 Nov 2008
Total Posts: 11891
27 Sep 2011 01:32 PM
I've done that to measure it several times.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
27 Sep 2011 02:39 PM
@HotThoth, what was your estimate? :P

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dylanbuider is not online. dylanbuider
Joined: 14 Jun 2008
Total Posts: 17141
27 Sep 2011 04:54 PM
I <3 Roblox gravity
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