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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
15 Sep 2011 01:09 PM
This script could take a while.
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xxDARKSTERxx is not online. xxDARKSTERxx
Joined: 02 Nov 2010
Total Posts: 2358
15 Sep 2011 01:17 PM
The only thing you can use to do this is is :GetMass()
Sucks.
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
15 Sep 2011 01:22 PM
You sure about that?
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
15 Sep 2011 01:27 PM
Forget that you will see why i am giving up.
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sdfgw is not online. sdfgw
Top 50 Poster
Joined: 08 Jan 2009
Total Posts: 41681
15 Sep 2011 02:03 PM
is it because you can't script

eh

Even if you could, you'd need to use pseudo-characters which make me cringe
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
15 Sep 2011 02:06 PM
Who understands what i mean by Gravity?
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sdfgw is not online. sdfgw
Top 50 Poster
Joined: 08 Jan 2009
Total Posts: 41681
15 Sep 2011 02:07 PM
Who understand what i mean by pseudo-character

but seriously, I think you're underestimating the intelligence level of this forum
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Vitouliss14 is not online. Vitouliss14
Joined: 18 Mar 2009
Total Posts: 7918
15 Sep 2011 02:56 PM
Pseudo = Pretending to be something that it is not

Character = THE GUY YOU ARE!

Put it together and we got:

Pseudo - Character

DUUURRRRRRRR.....

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Vitouliss14 is not online. Vitouliss14
Joined: 18 Mar 2009
Total Posts: 7918
15 Sep 2011 02:57 PM
"Who understands what i mean by Gravity?"

We all know what Gravity is dude...We aren't in 2nd grade or whatever grade it is that they teach you gravity.
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sam6175 is not online. sam6175
Joined: 16 Aug 2008
Total Posts: 1391
15 Sep 2011 03:17 PM
^ Whats a "Gravity"?
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
15 Sep 2011 03:30 PM
I think roblox should use a coordinate system like this...

• It would have literal coordinates and absolute coordinates.
• Literal coordinates are the coordinates before gravity is taken into account, absolute coordinates are after gravity is taken into account.

So, we could have a ball at position (0,0,0) with size (1,1,1) and 'force' of (5,5,5). Anything within the regoin defined by force would be affected by the gravity of ball and it would not be affected by normal gravity. So, we'll take part a, a Part. Part a is size (1,1,1) at literal position (3,0,0) but, when you take the gravity of ball into account, it is at absolute position (1,0,0). Then you could move absolute position of part a to (0,-1,0) and literal position would move to (0,-3,0).

Its an unpolished idea, btw.
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
15 Sep 2011 03:41 PM
"I think you're underestimating the intelligence level of this forum"

SERIOUSLY underestimating.


~ pwnedu46 ~
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SDuke524 is not online. SDuke524
Joined: 29 Jul 2008
Total Posts: 6267
15 Sep 2011 03:42 PM
@arceus

The literal coordinates part would be useless. It would have to constantly be recalculated and just get in the way of everything. Also the 'force' property you're thinking about is fairly simple to make.
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
15 Sep 2011 04:06 PM
Good Point. but there must be a way for a robloxian to walk on any side of a Ball
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
15 Sep 2011 04:08 PM
It's called


Bodyposition
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
15 Sep 2011 04:08 PM
That wouldnt really work.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
15 Sep 2011 04:15 PM
BodyPosition + BodyGyrom
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
15 Sep 2011 04:16 PM
*Gyro
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belial52 is not online. belial52
Joined: 10 Oct 2009
Total Posts: 8074
15 Sep 2011 04:28 PM
BodyForce, at least I believe that's what it is.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
15 Sep 2011 04:33 PM
Why would you use BodyForce?
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Aaaboy97 is not online. Aaaboy97
Joined: 05 Apr 2009
Total Posts: 6612
15 Sep 2011 04:34 PM
Why would you use BodyPosition?

BodyForce is commonly used to negate gravity, why not just use it to reverse gravity?
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cymru72 is not online. cymru72
Joined: 26 Jan 2008
Total Posts: 4362
15 Sep 2011 05:29 PM
*points at his old YouTube account*
YouTube "planetary gravity robot" it's the video by cymruRBX, I never finished it and I don't think it would have been efficient, smooth or all that useful tbh. There would have been many bugs.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
15 Sep 2011 05:30 PM
@cymru;

In that case... share sauce code plz?
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Corey089 is not online. Corey089
Joined: 27 Oct 2008
Total Posts: 4370
16 Sep 2011 09:53 AM
It may seem inpossible but it has to be possible for a rabloxian to stand upright on the bottom,sides of a Ball
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
16 Sep 2011 10:05 AM
Pseudocharacters and all is easy but you cant turn the camera upside down :P
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