Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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| 15 Sep 2011 01:09 PM |
| This script could take a while. |
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| 15 Sep 2011 01:17 PM |
The only thing you can use to do this is is :GetMass() Sucks. |
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Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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| 15 Sep 2011 01:27 PM |
| Forget that you will see why i am giving up. |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 15 Sep 2011 02:03 PM |
is it because you can't script
eh
Even if you could, you'd need to use pseudo-characters which make me cringe |
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Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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| 15 Sep 2011 02:06 PM |
| Who understands what i mean by Gravity? |
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sdfgw
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| Joined: 08 Jan 2009 |
| Total Posts: 41681 |
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| 15 Sep 2011 02:07 PM |
Who understand what i mean by pseudo-character
but seriously, I think you're underestimating the intelligence level of this forum |
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| 15 Sep 2011 02:56 PM |
Pseudo = Pretending to be something that it is not
Character = THE GUY YOU ARE!
Put it together and we got:
Pseudo - Character
DUUURRRRRRRR.....
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| 15 Sep 2011 02:57 PM |
"Who understands what i mean by Gravity?"
We all know what Gravity is dude...We aren't in 2nd grade or whatever grade it is that they teach you gravity. |
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sam6175
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| Joined: 16 Aug 2008 |
| Total Posts: 1391 |
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| 15 Sep 2011 03:30 PM |
I think roblox should use a coordinate system like this...
• It would have literal coordinates and absolute coordinates. • Literal coordinates are the coordinates before gravity is taken into account, absolute coordinates are after gravity is taken into account.
So, we could have a ball at position (0,0,0) with size (1,1,1) and 'force' of (5,5,5). Anything within the regoin defined by force would be affected by the gravity of ball and it would not be affected by normal gravity. So, we'll take part a, a Part. Part a is size (1,1,1) at literal position (3,0,0) but, when you take the gravity of ball into account, it is at absolute position (1,0,0). Then you could move absolute position of part a to (0,-1,0) and literal position would move to (0,-3,0).
Its an unpolished idea, btw. |
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pwnedu46
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| Joined: 23 May 2009 |
| Total Posts: 7534 |
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| 15 Sep 2011 03:41 PM |
"I think you're underestimating the intelligence level of this forum"
SERIOUSLY underestimating.
~ pwnedu46 ~ |
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SDuke524
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| Joined: 29 Jul 2008 |
| Total Posts: 6267 |
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| 15 Sep 2011 03:42 PM |
@arceus
The literal coordinates part would be useless. It would have to constantly be recalculated and just get in the way of everything. Also the 'force' property you're thinking about is fairly simple to make. |
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Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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| 15 Sep 2011 04:06 PM |
| Good Point. but there must be a way for a robloxian to walk on any side of a Ball |
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Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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belial52
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| Joined: 10 Oct 2009 |
| Total Posts: 8074 |
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| 15 Sep 2011 04:28 PM |
| BodyForce, at least I believe that's what it is. |
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| 15 Sep 2011 04:33 PM |
| Why would you use BodyForce? |
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Aaaboy97
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| Joined: 05 Apr 2009 |
| Total Posts: 6612 |
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| 15 Sep 2011 04:34 PM |
Why would you use BodyPosition?
BodyForce is commonly used to negate gravity, why not just use it to reverse gravity? |
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cymru72
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| Joined: 26 Jan 2008 |
| Total Posts: 4362 |
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| 15 Sep 2011 05:29 PM |
*points at his old YouTube account* YouTube "planetary gravity robot" it's the video by cymruRBX, I never finished it and I don't think it would have been efficient, smooth or all that useful tbh. There would have been many bugs. |
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| 15 Sep 2011 05:30 PM |
@cymru;
In that case... share sauce code plz? |
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Corey089
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| Joined: 27 Oct 2008 |
| Total Posts: 4370 |
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| 16 Sep 2011 09:53 AM |
| It may seem inpossible but it has to be possible for a rabloxian to stand upright on the bottom,sides of a Ball |
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| 16 Sep 2011 10:05 AM |
| Pseudocharacters and all is easy but you cant turn the camera upside down :P |
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