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| 23 Sep 2011 06:38 PM |
| I can't find any that work D: |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 23 Sep 2011 06:40 PM |
Then you make some...
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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| 23 Sep 2011 06:42 PM |
| I can't script and I don't dare to.... |
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theopfor
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| Joined: 08 Feb 2011 |
| Total Posts: 11003 |
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| 23 Sep 2011 06:43 PM |
If you don't dare to the you won't learn silly!
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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| 23 Sep 2011 06:44 PM |
But even if I do.... They won't work... Is there a certain way to insert them without the scripts breaking?? |
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theopfor
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| Joined: 08 Feb 2011 |
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| 23 Sep 2011 06:47 PM |
With an attitude like that you won't ever learn. Positive attitude! Maybe that means I should've listened to that presentation in first period...
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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| 23 Sep 2011 06:48 PM |
| I'm just wondering if I'm inserting them wrong D: |
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theopfor
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| Joined: 08 Feb 2011 |
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| 23 Sep 2011 06:48 PM |
Nope. Just make your own. robotic321 has a kit.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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pauljkl
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| Joined: 23 Oct 2008 |
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| 23 Sep 2011 06:51 PM |
List all the things that the gun needs in your mind, the scripting side, not building. Find a way to create the needed things Create Smile and be happy that you made your own |
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| 23 Sep 2011 06:56 PM |
Ok... Let me redo this... I am building a Zombie game and since I cannot build guns I'm using Free Models... I insert them in studio mode... Then gun shoots around 5 bullets then stops... Any idea why??? |
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pauljkl
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| Joined: 23 Oct 2008 |
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| 23 Sep 2011 06:57 PM |
| Because it is a pathetically made gun that is useless, make your own, more likely to work then |
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theopfor
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| Joined: 08 Feb 2011 |
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| 23 Sep 2011 06:57 PM |
Because you didn't make them... You don't know if there is a bullet cap... You don't know if you have to press a key to reload... Do what paul said it's a good idea.
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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| 23 Sep 2011 06:58 PM |
But I don't know how... And I don't want to script |
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pauljkl
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| 23 Sep 2011 06:59 PM |
| If yo dont want to script then why did you ask for help? |
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theopfor
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| Joined: 08 Feb 2011 |
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| 23 Sep 2011 06:59 PM |
Then you won't get far... You aren't showing effort
"Death to lazy builders. Remove the CFrame tools. Command bar all the way"~pauljkl "If it tastes bad, it's probably healthy" -RadioactiveWafflez |
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drew8732
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| Joined: 01 Apr 2010 |
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| 23 Sep 2011 09:01 PM |
Usally the one-part guns made with meshes are trustworthy. I've never made a gun, so don't look at me. I can't get mine to fire.
Every day I'm SHUFFLIN' |
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| 24 Sep 2011 06:14 AM |
Oh ok... Thanks.. Thats the answer I have been waiting for |
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drew8732
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| Joined: 01 Apr 2010 |
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| 24 Sep 2011 08:32 AM |
Never mind... finally got one to work. I'm EXPERIENCED :D
Every day I'm SHUFFLIN' |
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| 24 Sep 2011 09:23 AM |
Acutally, you don't really have to script to make your own gun. But, if you really want to make your own gun, as in, you scripted it, then script. But if you don't want to script then, you'll just need to make your own. Heres some easy steps on making your very first gun! FOLLOW THE ARROWS! I recommend doing this on an empty baseplate.
Make your own Gun model --> Name one part in your model as "Handle". This is where you hold your gun and where the bullets/projectiles will come out. --> Group your model. --> Go to Free models --> type in "Gun tutorial" --> Go get a script there named "Minimap script". The minimap script will turn your huge model of your gun into a tiny one! :) --> Go to your workspace. Open the script. You can change number of the size of your minimap model if its 1/25, you can change it to 2/25, 5/25 if your gun is really that big, if you want to make it a lot more tinier, use decimals like, 0.5/25, 0.8/25, just dont reach to negative..... --> copy the script because, you made changes on the script. Then delete the old one, and paste the one you just copied. You might see something on your upper screen. --> Look for your model. Or go to workspace and click the model named "minimap model" you might see 2 models so delete the bigger one. Open the minimap model and look at the parts. AS YOU CAN SEE, YOU MIGHT SEE SOMETHIGN LIKE model-->part thingy like that. I want you to delete the extra words and arrows. Just name all of the parts as "Part" and the handle as "Handle". Go to insert, and click object. Insert "Tool" then, insert your Minimap Model into the "Tool" then Click your model, and ungroup it. --> go to free models and type there "Gun"
THIS IS JUST A BASIC WAY TO MAKE A GUN. NOT MAKING A NEXT GEN GUN LIKE THE ONES THAT manofthelol MADE! Lets first make an SMG. So, search SMG a normal one. Open that model and copy all of the scripts. The most important script there is the "Weld" script. And paste it all in the "Tool" after that, you can now use it!!! :D
I hope this helps!
-->click on it and open it. You can see there that
Oh! I completely forgot! If you have finished your model of your gun, name one part there as "Handle". It |
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| 24 Sep 2011 09:24 AM |
| Don't mind the "Oh! I completely forgot....." thing. That last line. I forgot to delete that one :l |
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